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 BRSTM Reference Guide

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Johnny

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PostSubject: BRSTM Reference Guide   Tue Jul 27, 2010 11:53 am

For those of you too lazy to look up, extract, play, and replace the BRSTM you want to replace, here is a simple guide for you in nice ordered way. The BRSTM's in all CAPITAL LETTER mean if you replace the BRSTM, not the whole song is going to replace. So if you replace one, Most likely the song will play for lap 1, then it will play in lap 2, but stop in the middle of lap 2 (unless your slow and it stops on lap 1), then resume one lap 3. There is no way to fix this but Mr. Bean and Chadderz are working on it. Use BRSAR Patcher for your songs to work!

FOR COURSES

Code:
#-Course-> BRSTM Name (replace _n with _f for final lap)

FOR MISCELLANEOUS

Code:
* BRSTM Name -> What it is

Mushroom Cup

1-Luigi Circuit -> n_circuit32_n (_f the last round)
2 Moo Moo Meadows -> n_farm_n (_f the last round)
3-Mushroom Gorge -> n_kinoko_n (_f the last round)
4-Toad's Factory -> STRM_N_FACTORY_N (_f the last round)

Flower Cup

5-Mario Circuit -> n_circuit32_n (_f the last round)
6-Coconut Mall -> n_shopping32_n (_f the last round)
7-DK Summit -> n_snowboard32_n (_f the last round)
8-Wario's Gold Mine-> STRM_N_TRUCK_N (_f the last round)

Star Cup

9-Daisy Circuit -> n_daisy32_n (_f the last round)
10-Koopa Cape -> STRM_N_WATER_N (_f the last round)
11-Maple Treeway -> n_maple_n (_f the last round)
12-Grumble Volcano -> n_volcano32_n (_f the last round)

Special Cup

13-Dry Dry Ruins -> STRM_N_DESERT_N (_f the last round)
14-Moon View Highway -> STRM_N_RIDGEHIGHWAY_N (_f the last round)
15-Bowser's Castle -> STRM_N_KOOPA_N (_f the last round)
16-Rainbow Road -> n_rainbow_n (_f the last round)

Shell Cup

17-GCN Peach Beach -> r_gc_beach32_n (_f the last round)
18-DS Yoshi Falls -> r_ds_jungle32_n (_f the last round)
19-SNES Ghost Valley 2 -> r_sfc_obake32_n (_f the last round)
20-N64 Mario Raceway -> r_64_circuit32_n (_f the last round)

Banana Cup

21-N64 Sherbet Land -> r_64_sherbet32_n (_f the last round)
22-GBA Shyguy Beach -> r_agb_beach32_n (_f the last round)
23-DS Delfino -> r_ds_town32_n (_f the last round)
24-GCN Waluigi Stadium -> r_gc_stadium32_n (_f the last round)

Leaf Cup

25-DS Desert Hills -> r_ds_desert32_n (_f the last round)
26-GBA Bowser Castle 3 -> r_agb_kuppa32_n (_f the last round)
27-N64 DK Jungle Parkway -> r_64_jungle32_n (_f the last round)
28-GCN Mario Circuit -> r_gc_circuit32_n (_f the last round)

Lightning Cup

29-SNES Mario Circuit 3 -> r_sfc_circuit32_n (_f the last round)
30-DS Peach Garden -> r_ds_garden32_n (_f the last round)
31-GCN DK Mountain -> r_gc_mountain32_n (_f the last round)
32-N64 Bowser's Castle -> r_64_kuppa32_n (_f the last round)

Miscellaneous
Take out the * before each BRSTM name

* o_FanfareTA1st_32.brstm-------> finish first / Winning Results (Battle)
* o_FanfareTA1st_only32.brstm---> Finish First (Battle)
* o_hyousyou_cut.brstm----------> Trophy Presentation (shorter)
* o_hyousyou_lose.brstm---------> No trophy for you!
* o_hyousyou_normal.brstm-------> trophy presentations (short)
* o_hyousyou_winningrun.brstm---> Trophy Presentation
* o_Option_32.brstm-------------> options
* o_Start2_32_fan.brstm---------> start your engines (time trial)
* o_Start32_fan.brstm-----------> Start Your Engines (Race)
* strm_me.brstm ----------------> band/ fanfare
* o_Wi-Fi_waiting32.brstm--------> waiting to join (Fi)
* o_Crs_In_Fan.brstm intro-------> race (race)
* o_Crs_In_Fan_battle.brstm-----> race intro (battle)
* o_Crs_In_Fan_Wifi.brstm-------> race intro (Fi)
* o_Ending_PartA_32.brstm ------>- generique1 end-game (luigi circuit)
* o_FanfareBTdraw_32.brstm-----> draw / Winning Results (Battle)
* o_FanfareGP1_32.brstm---------> finish first / Winning Results (Race)
* o_FanfareGP1_only32.brstm-----> Finish First (Race)
* o_FanfareGP2_32.brstm---------> finish ok / Winning Results (Race)
* o_FanfareGP2_only32.brstm-----> finish ok (race)
* o_FanfareGPdame_32.brstm -----> finish-out / losing results (race)
* o_FanfareGPdame_only32.brstm--> finish out (race)
* o_FanfareMIlose_32.brstm-------> defeat / Losing Results (Battle)
* o_FanfareMIlose_only32.brstm---> Defeat (Battle)
* o_FanfareMIwin_32.brstm-------> victory / Winning Results (Time Trial)
* o_FanfareMIwin_only32.brstm---> Victory (Time Trial)
* o_FanfareMIWinBoss_32.brstm---> victory / Winning Results (Competition)


Last edited by Johnny on Wed Jul 28, 2010 6:22 pm; edited 1 time in total
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ALPHAMARIOX

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PostSubject: Re: BRSTM Reference Guide   Tue Jul 27, 2010 3:49 pm

You should also write the file sizes next to the names of the files.
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PostSubject: Re: BRSTM Reference Guide   Wed Jul 28, 2010 7:48 am

Don't need to if you're using BRSAR Patcher.
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PostSubject: Re: BRSTM Reference Guide   Wed Jul 28, 2010 3:30 pm

Make's sense
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PostSubject: Re: BRSTM Reference Guide   Wed Jul 28, 2010 6:22 pm

Yep, I'm adding that right now.
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PostSubject: Re: BRSTM Reference Guide   Wed Jul 28, 2010 8:17 pm

k
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PostSubject: Re: BRSTM Reference Guide   Mon Aug 30, 2010 8:43 am

SZS Modifier could add BRSTM support.

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PostSubject: Re: BRSTM Reference Guide   Mon Aug 30, 2010 10:26 am

Plus, you don't need file reference either because it's in the BRSAR Patcher Razz

I should seriously replace these smileys with the ones on Skype :/
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PostSubject: Re: BRSTM Reference Guide   Mon Aug 30, 2010 1:42 pm

I found a program that can make multi-channel songs. I hope this can fix our Koopa Cape, Moonview, WGM, and other, song stopping glitches.

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PostSubject: Re: BRSTM Reference Guide   Mon Aug 30, 2010 1:44 pm

Awesome. Please provide a thread and download link and gui for this. Wink
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PostSubject: Re: BRSTM Reference Guide   Mon Aug 30, 2010 2:24 pm

Meh, too lazy. It's called dBpoweramp. Actually, here's a whole thread.

http://www.smashboards.com/showthread.php?p=10607061

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PostSubject: Re: BRSTM Reference Guide   Wed Sep 01, 2010 10:26 am

I see. So I'll do it myself. Wink
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PostSubject: Re: BRSTM Reference Guide   Wed Sep 01, 2010 10:29 am

How to convert an audio track with more than two channels to a file with only two channels:
1) Download meGUI, dBpoweramp Music Converter or foobar2000.
2) Transcode the file into WAV (or a filetype of your choice, but since you're gonna then further transcode it into brstm, I suggest WAV (lossess) and not, say, mp3 (lossy))

All 3 of those clients allow you to encode/transcode/convert between audio types and "flatten" multi (2+) channel audio files into two channel audio files.

in meGUI: In the audio conversion configuration window, there's an option called "Output Channels". Click on the drop-down menu and choose "Downmix multichannel to Stereo".
in dBpoweramp: In the settings window for audio conversion, under DSP Effects / Actions, click Add. Then Add DSP Effect, then Channel Count and set it to Fixed Channel Count -> 2 'stereo' (CD).
in foobar2000: I believe the standard settings for WAV conversion downmixes multichannel files to Stereo.


You said that the files you wanted to modify were multi-channel. I believe it would be easier to simply "collapse" the songs into 2-channel stereo tracks because the Wii does not output anything higher than 2.1 channels (Dolby Pro Logic II).

Which means that even if you do manage to create a brstm with more than 2 channels, it will either end up not playing on the Wii at all, sounding glitched or simply not sound any better than it would have when encoded as a 2-channel brstm anyway.

I'm not sure how BSCM-GUI encodes songs, but if it encodes them in Dolby Pro Logic II, which I assume it does, then all is fine with the world. If you didn't know, Dolby Pro Logic II is a 2.1 channel codec where the audio has only 2 channels (like Stereo) except the codec "cheats" by encoding the track to simulate a 5.1 track so that when you hook the player up to a 5.1 setup, it will sound like it's in 5.1 (this comes at a cost of what I presume is a minor loss in audio quality whilst you make up for it with the fact that a 2.1 track takes up much less space than a 5.1 track).

So, in short, it is entirely meaningless for you to try to create a 4-chanel brstm and it might actually (read: most probably) end up sounding worse than a 2-channel one. Use meGUI, dBpoweramp or foobar2000 to collapse the songs into 2-channel tracks, edit them, figure out the proper loop points, run them through BSCM-Gui and voila.
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PostSubject: Re: BRSTM Reference Guide   Fri Sep 03, 2010 11:26 pm

Movin to support.

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PostSubject: Re: BRSTM Reference Guide   Sat Sep 04, 2010 11:54 am

okiay
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PostSubject: Re: BRSTM Reference Guide   Thu Oct 14, 2010 4:10 pm

Rainbow Road is n_rainbow32_n not n_rainbow_n
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