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 Fishdom Island by BigOto2

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PostSubject: Fishdom Island by BigOto2   Sat Aug 14, 2010 5:46 pm



This track is cool it has a little island and a BIG island and some faling rocks and a theres a little cave^^The track is also aviaible in the .sfp patch server.

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Last edited by 4TLPati on Sun Aug 15, 2010 4:05 am; edited 1 time in total
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PostSubject: Re: Fishdom Island by BigOto2   Sat Aug 14, 2010 5:58 pm

oooh nice BigOto!

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PostSubject: Re: Fishdom Island by BigOto2   Sat Aug 14, 2010 6:05 pm

I played through that track. It's awesome. :3
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PostSubject: Re: Fishdom Island by BigOto2   Sat Aug 14, 2010 6:59 pm

Looks cool. I plan on downloading soon.

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PostSubject: Re: Fishdom Island by BigOto2   Sat Aug 14, 2010 7:00 pm

I have it because my brother is testing Ciivolution
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PostSubject: Re: Fishdom Island by BigOto2   Sat Aug 14, 2010 7:02 pm

Ciivolution? I'm guessing that is an unofficial Riivolution patch?

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PostSubject: Re: Fishdom Island by BigOto2   Sat Aug 14, 2010 7:03 pm

Yes, by Chaoz
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PostSubject: Re: Fishdom Island by BigOto2   Sun Aug 15, 2010 4:02 am

lol Ciivolution,load it the original riivolution and loads only some other things or is new coded?

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PostSubject: Re: Fishdom Island by BigOto2   Sun Aug 15, 2010 4:09 am

NEW UPDATE

This update adds sounds that can be heard when driving over the bridge,
and fixes the solidity problems on the walls (at least, so that you
won't end up going through them during real gameplay) <----BigOto


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PostSubject: Re: Fishdom Island by BigOto2   Mon Aug 16, 2010 4:57 pm

That's better than the last RC for this track then. Razz
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PostSubject: Re: Fishdom Island by BigOto2   Wed Sep 08, 2010 12:03 am

NEW UPDATE... AGAIN!

This update adds object ports. Watch the video to find out what is ported!

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PostSubject: Re: Fishdom Island by BigOto2   Wed Sep 08, 2010 4:16 am

oh man goooood job.I will update now.This is much better than the old.

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PostSubject: Re: Fishdom Island by BigOto2   Fri Sep 10, 2010 7:14 pm

Can you teach me how to import stuff like Chain Chomps into a track.
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PostSubject: Re: Fishdom Island by BigOto2   Sat Sep 11, 2010 4:56 am

yeah teach us.

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PostSubject: Re: Fishdom Island by BigOto2   Sat Sep 11, 2010 7:59 pm

You will need the SZS Explorer to add objects to a course. It can be downloaded here:

http://chadderz.is-a-geek.com/ctools/setup.exe

You need to add all of the files that a certain object uses (such as .brres files, .brasd files, and .kcl files) using the SZS Explorer. For example, anything that has Kinoko in it's filename represents a bouncy mushroom, so if you want to import a bouncy mushroom, export all the files with Kinoko in them (Mushroom Gorge) and import them to your track. Then find the Object Type in the .kmp editor. For example, a bouncy mushroom uses 01F6. Change the type of any object you want in the .kmp editor to that number (01F6 for a bouncy mushroom). That dot on the map represents the bouncy mushroom. If you imported all the files, the course should load up. The first 4 letters or numbers in the first settings column represent route data - make sure an object that originally has route data is assigned route data. Example; if you want the object to use Route 13, then 13 in hex is "D". Subtract 1 and the value will be "C". So to use Route 13, you would enter the value "000C" as the first 4 digits in the first Settings column.
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PostSubject: Re: Fishdom Island by BigOto2   Sat Sep 11, 2010 9:20 pm

I see

But SZS Explorer won't install on my Laptop so I'll have to wait until the internet in Town works. Razz
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PostSubject: Re: Fishdom Island by BigOto2   Sun Oct 03, 2010 11:32 am

My modified version of Fishdom Island RC3:


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PostSubject: Re: Fishdom Island by BigOto2   Mon Oct 04, 2010 8:11 pm

I will download Microsoft .NET v. 4 and then you can teach me about importing items into the new custom track Smile
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