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 Official Thread for track port section

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4TLPati
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PostSubject: Official Thread for track port section   Mon Aug 16, 2010 5:04 am

Hey Guys,
I want to port some tracks from mario kart double dash and mario kart 64 and some tracks from other games.Special Cup from MKDD has some cool tracks.Anyone help?

Helpers:
-4TLPati (me)
-ALPHAMARIOX
-Johnny
-earithramir
-
-
...

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Last edited by 4TLPati on Fri Aug 20, 2010 2:23 pm; edited 6 times in total
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PostSubject: Re: Official Thread for track port section   Mon Aug 16, 2010 5:02 pm

I would like to join :3
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PostSubject: Re: Official Thread for track port section   Mon Aug 16, 2010 5:36 pm

ok list updated.

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PostSubject: Re: Official Thread for track port section   Mon Aug 16, 2010 5:53 pm

thank you
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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 4:35 am

look what i found in internet:(you find many if you search: rip nintendo models)

http://www.wonderhowto.com/how-to-rip-3-d-character-models-from-nintendo-64-games-342995/

(video tutorial perfect yay!)

or this is a programm for other games

http://www.emutalk.net/showthread.php?t=37091

i think it works also with tracks or so.I try it today.

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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 5:24 am

HOT UPDATE

I tried the programm from the second link!I played mario kart in dolphin and i was able to rip the model, THE WHOLE COURSE as .3dr and .obj file.I opened the .obj file in Blender and it looks great.The .3dr file we can open in 3DS max.

here the link to the programm and a gui:

http://www.deep-shadows.com/hax/3DRipperDX.htm#quickstartguide

now we are perfect for ripping models and make new tracks for mkw with models from other games, sssooooo gggrrreeeaaattt.

btw, the forum need a newsticker^^

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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 10:13 am

oh, we can even make custom battle tracks that way.
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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 10:36 am

UPDATE

also works with other emulators such as nemu64.

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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 11:15 am

Awesome, Thank you. I'll download this after completing the Download for my ACCF NTSC-U ISO! :3
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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 11:43 am

Unfortunately, I can't do Dolphin (my graphics card doesn't fully support OPENGL (stupid Intel Graphics)) Sad But if you send me the file I can do some things!

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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 11:46 am

I have Dolphin and Nemu64. Razz
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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 11:52 am

I'll try Nemu64... Hope it works better than dolphin. Hey, we should try this for VBA and DeSume and other emulators.

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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 11:54 am

I also have VBA.
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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 11:58 am

so i tried the programm with No$gba emulator (ds/gba emulator)this doesnt work.

list updated.

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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 12:01 pm

Oh I see. :/
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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 12:10 pm

Try DeSume or VBA. Also, I tried Nemu64 with my sucky graphics card for vista and the game worked fine, the 3D ripper didn't Sad So no porting for me Sad

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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 12:31 pm

Then you should try Project 64 then Johnny. Razz
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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 12:34 pm

No, the Ripper program itself doesn't work. The emulator works OK.

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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 12:35 pm

Then we need to find a fixed ripper then. Razz
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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 12:37 pm

no read the gui of the ripper.You must start the emulator over the ripper.

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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 12:38 pm

That's would make sense Razz
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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 12:40 pm

its totlay easy.The best is oyu can rip it as an .obj.

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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 12:43 pm

I'll get the download with the GUI after completing the other download. (You know)
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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 12:51 pm

the gui is on the website.You can open the .obj also with blender.(my easier method)And tomorrow i rip some models from mario kart 64.

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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 12:53 pm

or open obj with 3DS Max, I saw it in Grade 9 Razz
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