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 Official Thread for track port section

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ALPHAMARIOX

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PostSubject: Re: Official Thread for track port section   Sun Sep 19, 2010 3:50 pm

I just hope Waluigi Pinball will be finished.
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PostSubject: Re: Official Thread for track port section   Sun Sep 19, 2010 4:16 pm

Track is fixed, but only the cannon bring me down and not to the other site on the course xD worldboss on youtube want to make the textures.I think next week will be a download link to RC1.

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ALPHAMARIOX

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PostSubject: Re: Official Thread for track port section   Sun Sep 19, 2010 5:06 pm

ok Wink
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PostSubject: Re: Official Thread for track port section   Sun Sep 19, 2010 5:37 pm

gl Wink

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PostSubject: Re: Official Thread for track port section   Mon Sep 20, 2010 11:30 am

what is gl ?

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PostSubject: Re: Official Thread for track port section   Mon Sep 20, 2010 4:55 pm

Good Luck...

Next Time use URBANDICTIONARY.COM

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PostSubject: Re: Official Thread for track port section   Tue Sep 21, 2010 7:49 am

i know this site. xD

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PostSubject: Re: Official Thread for track port section   Tue Sep 21, 2010 4:21 pm

/Back2

^
Enryx taught me Razz

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PostSubject: Re: Official Thread for track port section   Wed Sep 22, 2010 8:43 pm

That would be "Official Thread for track prt section"
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PostSubject: Re: Official Thread for track port section   Fri Oct 01, 2010 5:53 pm

Hmm... tried porting courses from N64. Some worked fine, but others didn't import the whole model. I'm using Lemmy's plugin.

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PostSubject: Re: Official Thread for track port section   Fri Oct 01, 2010 9:41 pm

ok. Maybe you should port some courses from other N64 Games. Smile
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PostSubject: Re: Official Thread for track port section   Fri Oct 01, 2010 9:45 pm

I figured out what the problem was. The model the plugin takes in only what appears on screen. Smaller courses, such as big donut, work. Bigger tracks, don't so you have to do it separately.

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PostSubject: Re: Official Thread for track port section   Fri Oct 01, 2010 9:46 pm

ok.
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PostSubject: Re: Official Thread for track port section   Fri Oct 01, 2010 9:47 pm

Looks like it'll take a while.

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PostSubject: Re: Official Thread for track port section   Sat Oct 02, 2010 3:01 am

i ported N64 moo moo farm and it gives an video. I think i wont work on Waluigi Pinball untill the kmp editor plugin and so are released.


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PostSubject: Re: Official Thread for track port section   Sat Oct 02, 2010 7:22 am

I don't get it. How did you port the whole course?

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PostSubject: Re: Official Thread for track port section   Sat Oct 02, 2010 8:10 am

Nevermind, got it. More porting stuff:




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PostSubject: Re: Official Thread for track port section   Sat Oct 02, 2010 10:03 am

lol in Nemu64 is the VRML exporter but it don't work for me. When i use the Lemmy's plugin and a other emulator then it works.

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PostSubject: Re: Official Thread for track port section   Sat Oct 02, 2010 11:27 am

I use Lemmy's plugin with 1964 emulator.

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PostSubject: Re: Official Thread for track port section   Sat Oct 02, 2010 11:45 am

me too.

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PostSubject: Re: Official Thread for track port section   Sat Oct 02, 2010 2:05 pm

You go some, pause, export VRML, go some more, pause, export VRML. Repeat.

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PostSubject: Re: Official Thread for track port section   Sat Oct 09, 2010 11:23 am

I just started working on DS Tick Tock Clock. Wish me luck, as I'm not having any. When porting track, the hardest part isn't making the CPU/Item Routes, but fixing the model.
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PostSubject: Re: Official Thread for track port section   Sat Oct 09, 2010 1:04 pm

Fixing? What do you mean?

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PostSubject: Re: Official Thread for track port section   Sat Oct 09, 2010 1:51 pm

It comes rotated all weirdly, and you must also simplify it, remove unneeded stuff, and also create groups with each part of the track (wall, road, grating)
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PostSubject: Re: Official Thread for track port section   Sat Oct 09, 2010 2:16 pm

Try exporting it into Toad's Factory Very Happy

You may use the Conveyer Belts for it.
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