Mario Kart Wii: Custom Community

Mario Kart Wii: Custom Community

The #1 Hacking and Customization Resource!
 
HomePortalCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Welcome To Mario Kart Customs!

Share | 
 

 Official Thread for track port section

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
AuthorMessage
igorseabra4



Posts : 273
Join date : 2010-09-24

PostSubject: Re: Official Thread for track port section   Sat Oct 09, 2010 3:03 pm

I imported it into Mario Circuit but I might see if I put something from TF there.
Back to top Go down
View user profile
igorseabra4



Posts : 273
Join date : 2010-09-24

PostSubject: Re: Official Thread for track port section   Sun Oct 10, 2010 9:38 am

Work on Tick Tock Clock has stopped... no, not until the CTools for KMP are released. But until my modeling skills get better.
Meanwhile I'll work in N64 Choco Mountain. I surely won't need to wait anything. I't's much simpler than TTC
Back to top Go down
View user profile
Johnny



Posts : 1537
Join date : 2010-07-10
Age : 105
Location : Miles and Miles away...

PostSubject: Re: Official Thread for track port section   Sun Oct 10, 2010 1:08 pm

ok gl on that

_________________
Back to top Go down
View user profile http://youtube.com/user/qwertyuiop82465
ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: Official Thread for track port section   Mon Oct 11, 2010 5:40 pm

ok. That may take a while.
Back to top Go down
View user profile http://www.youtube.com/ALPHAMARIOX
4TLPati
Admin


Posts : 650
Join date : 2010-07-08
Age : 20
Location : Germany, Baden Württemberg

PostSubject: Re: Official Thread for track port section   Sun Oct 17, 2010 4:40 am

So guys i saw a .carc file in mkds rom call: donkey_course.carc . I ripped all and then i opened it in nsbmd tool and saw thats a other version of waluigi pinball:




_________________
I\'m 4TLPati visit my youtube: www.youtube.com/user/mkwiigamer

My Friendcodes:
Spoiler:
 

Back to top Go down
View user profile http://www.youtube.com/user/mkwiigamer
igorseabra4



Posts : 273
Join date : 2010-09-24

PostSubject: Re: Official Thread for track port section   Sun Oct 17, 2010 9:56 am

Yes, donkey_course is a beta version of Waluigi Pinball. Don't tell me you didn't knew that. There are other beta courses such as nokonoko_course, dokan_course and others
Back to top Go down
View user profile
4TLPati
Admin


Posts : 650
Join date : 2010-07-08
Age : 20
Location : Germany, Baden Württemberg

PostSubject: Re: Official Thread for track port section   Sun Oct 17, 2010 11:16 am

I know that there are other beta courses but I didn't kenw that donkey_course is a beta course of waluigi pinball.

_________________
I\'m 4TLPati visit my youtube: www.youtube.com/user/mkwiigamer

My Friendcodes:
Spoiler:
 

Back to top Go down
View user profile http://www.youtube.com/user/mkwiigamer
Johnny



Posts : 1537
Join date : 2010-07-10
Age : 105
Location : Miles and Miles away...

PostSubject: Re: Official Thread for track port section   Sun Oct 17, 2010 1:42 pm

Cool. What is different about beta and real?

_________________
Back to top Go down
View user profile http://youtube.com/user/qwertyuiop82465
4TLPati
Admin


Posts : 650
Join date : 2010-07-08
Age : 20
Location : Germany, Baden Württemberg

PostSubject: Re: Official Thread for track port section   Sun Oct 17, 2010 2:28 pm

Theres no Waluigi Sign and the road to the place where the chomps are is a other way. Just look at the pictures.

_________________
I\'m 4TLPati visit my youtube: www.youtube.com/user/mkwiigamer

My Friendcodes:
Spoiler:
 

Back to top Go down
View user profile http://www.youtube.com/user/mkwiigamer
Johnny



Posts : 1537
Join date : 2010-07-10
Age : 105
Location : Miles and Miles away...

PostSubject: Re: Official Thread for track port section   Tue Oct 19, 2010 5:47 pm

ok. thanks.

_________________
Back to top Go down
View user profile http://youtube.com/user/qwertyuiop82465
4TLPati
Admin


Posts : 650
Join date : 2010-07-08
Age : 20
Location : Germany, Baden Württemberg

PostSubject: Re: Official Thread for track port section   Wed Oct 20, 2010 1:30 pm

I started a new project, it's GCN Dino Dino Jungle. I de-complex it at the moment. It's very very hard.

_________________
I\'m 4TLPati visit my youtube: www.youtube.com/user/mkwiigamer

My Friendcodes:
Spoiler:
 

Back to top Go down
View user profile http://www.youtube.com/user/mkwiigamer
Vulcanus2



Posts : 182
Join date : 2010-09-04
Age : 22
Location : The Netherlands

PostSubject: Re: Official Thread for track port section   Wed Oct 20, 2010 1:49 pm

lol, I tried to port it too, and I saw it was too hard for me to de-complex.
I hope you can do it.

_________________
Delfino Island RC2.1 is released
My FC (CT's): 0818-7696-9127
Back to top Go down
View user profile
Johnny



Posts : 1537
Join date : 2010-07-10
Age : 105
Location : Miles and Miles away...

PostSubject: Re: Official Thread for track port section   Wed Oct 20, 2010 4:06 pm

Gl on course.

_________________
Back to top Go down
View user profile http://youtube.com/user/qwertyuiop82465
MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Re: Official Thread for track port section   Thu Oct 21, 2010 5:13 pm

i wanted to do that, too, but i'm too lazy to separate each part from each other. I'm currently tryng to make GCN bowsers castle.
Back to top Go down
View user profile
Johnny



Posts : 1537
Join date : 2010-07-10
Age : 105
Location : Miles and Miles away...

PostSubject: Re: Official Thread for track port section   Thu Oct 21, 2010 7:38 pm

cool. Gl on that, too.

_________________
Back to top Go down
View user profile http://youtube.com/user/qwertyuiop82465
4TLPati
Admin


Posts : 650
Join date : 2010-07-08
Age : 20
Location : Germany, Baden Württemberg

PostSubject: Re: Official Thread for track port section   Fri Oct 22, 2010 7:53 am

MRbuttCHINSx11T7 wrote:
i wanted to do that, too, but i'm too lazy to separate each part from each other. I'm currently tryng to make GCN bowsers castle.

If you want cou can helpe me. The model is very complex.

_________________
I\'m 4TLPati visit my youtube: www.youtube.com/user/mkwiigamer

My Friendcodes:
Spoiler:
 

Back to top Go down
View user profile http://www.youtube.com/user/mkwiigamer
4TLPati
Admin


Posts : 650
Join date : 2010-07-08
Age : 20
Location : Germany, Baden Württemberg

PostSubject: Re: Official Thread for track port section   Fri Oct 22, 2010 2:31 pm

Anyone now the Road Variant for the grid sound effect in the kcl?

Edit: I found it, its Road Variant 006

_________________
I\'m 4TLPati visit my youtube: www.youtube.com/user/mkwiigamer

My Friendcodes:
Spoiler:
 

Back to top Go down
View user profile http://www.youtube.com/user/mkwiigamer
ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: Official Thread for track port section   Fri Oct 22, 2010 4:20 pm

Then you have the Dinosaur within the track. The geysers can be from Bowser's Castle but you texture hack the Geysers.
Back to top Go down
View user profile http://www.youtube.com/ALPHAMARIOX
MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Re: Official Thread for track port section   Fri Oct 22, 2010 4:47 pm

ALPHAMARIOX wrote:
Then you have the Dinosaur within the track. The geysers can be from Bowser's Castle but you texture hack the Geysers.
we can have goombas maybe replacing the first dinosaur because it moves like the legs
Back to top Go down
View user profile
MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Re: Official Thread for track port section   Fri Oct 22, 2010 4:48 pm

4TLPati wrote:
MRbuttCHINSx11T7 wrote:
i wanted to do that, too, but i'm too lazy to separate each part from each other. I'm currently tryng to make GCN bowsers castle.

If you want cou can helpe me. The model is very complex.
sure actually i'll help you
Back to top Go down
View user profile
ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: Official Thread for track port section   Fri Oct 22, 2010 4:54 pm

But It won't seem realistic. Let's put it off until we can do that.
Back to top Go down
View user profile http://www.youtube.com/ALPHAMARIOX
4TLPati
Admin


Posts : 650
Join date : 2010-07-08
Age : 20
Location : Germany, Baden Württemberg

PostSubject: Re: Official Thread for track port section   Fri Oct 22, 2010 4:57 pm

Ok i will upload the .skp file tomorrow.

_________________
I\'m 4TLPati visit my youtube: www.youtube.com/user/mkwiigamer

My Friendcodes:
Spoiler:
 

Back to top Go down
View user profile http://www.youtube.com/user/mkwiigamer
MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Re: Official Thread for track port section   Fri Oct 22, 2010 5:01 pm

4TLPati wrote:
Ok i will upload the .skp file tomorrow.
well have you modified it yet? because i already have one with the size of the track correct. it sucks that the components connect the road with walls though.
Back to top Go down
View user profile
4TLPati
Admin


Posts : 650
Join date : 2010-07-08
Age : 20
Location : Germany, Baden Württemberg

PostSubject: Re: Official Thread for track port section   Fri Oct 22, 2010 5:35 pm

I didn't changed the size or something else. I only de-complexed it a little bit. But de-complexing is not finish.

_________________
I\'m 4TLPati visit my youtube: www.youtube.com/user/mkwiigamer

My Friendcodes:
Spoiler:
 

Back to top Go down
View user profile http://www.youtube.com/user/mkwiigamer
MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Re: Official Thread for track port section   Fri Oct 22, 2010 6:23 pm

4TLPati wrote:
I didn't changed the size or something else. I only de-complexed it a little bit. But de-complexing is not finish.
what exactly do you do to decomplex it?
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Official Thread for track port section   

Back to top Go down
 
Official Thread for track port section
View previous topic View next topic Back to top 
Page 6 of 8Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
 Similar topics
-
» Team Project Revolution Official Thread!
» Mobile phones: The official thread
» Destiny l Official Thread
» Eternal Dream Official "LOL Pictures" Thread
» The Official Ben 10 Thread

Permissions in this forum:You cannot reply to topics in this forum
Mario Kart Wii: Custom Community :: Mario Kart Riivolution Hacking :: Model Hacking and Custom Tracks-
Jump to: