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 Official Thread for track port section

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4TLPati
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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 1:15 pm

but Blender is free and better.

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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 1:19 pm

That's your opinion for the better part. Razz
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PostSubject: Re: Official Thread for track port section   Tue Aug 17, 2010 6:11 pm

4TLPati wrote:
no read the gui of the ripper.You must start the emulator over the ripper.

Wait, what do you mean? I press launch with 3D Ripper DX and I get error "Failed to initialize Direct3D"

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PostSubject: Re: Official Thread for track port section   Wed Aug 18, 2010 4:10 am

hmm.U must have direct x the latest version.Maybe i make a video tutorial.

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PostSubject: Re: Official Thread for track port section   Wed Aug 18, 2010 12:46 pm

ok guys good news.Im also able now to export the .3dxml files to .obj.

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PostSubject: Re: Official Thread for track port section   Wed Aug 18, 2010 2:24 pm

K. Good job. I've heard that Intel graphics don't support OpenGL and other things like that. I have the latest driver so i think it's just my card Sad

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PostSubject: Re: Official Thread for track port section   Wed Aug 18, 2010 3:00 pm

3d ripper is the best way.

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PostSubject: Re: Official Thread for track port section   Wed Aug 18, 2010 3:05 pm

I know. I'm using that. Sad

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PostSubject: Re: Official Thread for track port section   Wed Aug 18, 2010 3:53 pm

I wish you the best of luck Johnny.
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PostSubject: Re: Official Thread for track port section   Wed Aug 18, 2010 4:09 pm

me 2 johnny.i use also 3d ripper.^^ tomorrow i try to rip a model from my park in roller coaster tycoon 3. XD

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PostSubject: Re: Official Thread for track port section   Wed Aug 18, 2010 4:17 pm

Maybe if I finish the download, I will try to rip models from Hot Wheels Turbo Racing (N64)

I played that game a lot when I was a kid, I still play it though.
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PostSubject: Re: Official Thread for track port section   Wed Aug 18, 2010 4:23 pm

ok do this.I try to aks mkdasher with what we can open the .arc file from gcn games.

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PostSubject: Re: Official Thread for track port section   Wed Aug 18, 2010 4:28 pm

ok, I hope he answers.
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PostSubject: Re: Official Thread for track port section   Thu Aug 19, 2010 4:26 pm

U can also rip it from the iso directly using GC-Tools for extracting the ISO to a folder.
and then using rarcdump for extracting the .arc files.
U can use BMDView2 (application) or MaxBMD (3Ds Max plugin) for converting the files to 3DsMax or blender files.
The files u want to edit are in BMD format by the way.

U can rip anything without having a great videocard, although using 3ds max requires some more of ur computer. Just be sure that u have the latest drivers for ur graphics card.

Good luck.

I tried 3 solutions:
1. Ripping using that tools 3DX ripper, result was OK but missing some textures in background and stuff.
2. Ripping through the plugin using 3ds max 2011, i must say the MaxBMD plugin (free) wasnt all that stable on 3dsmax 2011 64bit edition (maybe because its 64bit i dont know didnt try 32bit)
3. Ripping with the tool BMDView (free) and 3ds max 2011 or blender.

The 3th solution is by far the best solution if u do not want to mis any detail. because some detail may get lost in conversion when using a emulator.

Good luck.

EDIT: If u like me to upload the tool for opening the ARC files please asc. its named rarcdump.
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PostSubject: Re: Official Thread for track port section   Thu Aug 19, 2010 4:40 pm

I'll try that.

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PostSubject: Re: Official Thread for track port section   Thu Aug 19, 2010 4:42 pm

Johnny wrote:
I'll try that.

Good luck with it.
I allready have all tracks exported to 3ds and 3dd files (3ds max files, wich can be opend with blender too)
But haved figured out how to get the obj files into a track (szs file)

It keeps telling me that the file is too large :S
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PostSubject: Re: Official Thread for track port section   Thu Aug 19, 2010 5:02 pm

You mean Complex?

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PostSubject: Re: Official Thread for track port section   Thu Aug 19, 2010 5:04 pm

Johnny wrote:
You mean Complex?

Complex???
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PostSubject: Re: Official Thread for track port section   Thu Aug 19, 2010 5:14 pm

Oke figured out what the problem was the directory mapping was too complex too much subdirectories.
now its on e:\obj
But the Material file is giving errors when importing.

tried changing all "." with "," but this doesnt seem to help
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PostSubject: Re: Official Thread for track port section   Thu Aug 19, 2010 5:28 pm

oic. Razz
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PostSubject: Re: Official Thread for track port section   Thu Aug 19, 2010 5:58 pm

earithramir wrote:
Oke figured out what the problem was the directory mapping was too complex too much subdirectories.
now its on e:\obj
But the Material file is giving errors when importing.

tried changing all "." with "," but this doesnt seem to help

You must manually de-complex the model.

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PostSubject: Re: Official Thread for track port section   Thu Aug 19, 2010 6:20 pm

Which means to seperate the polygons for each track into their own model right?
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PostSubject: Re: Official Thread for track port section   Fri Aug 20, 2010 3:11 am

earithramir wrote:
U can also rip it from the iso directly using GC-Tools for extracting the ISO to a folder.
and then using rarcdump for extracting the .arc files.
U can use BMDView2 (application) or MaxBMD (3Ds Max plugin) for converting the files to 3DsMax or blender files.
The files u want to edit are in BMD format by the way.

U can rip anything without having a great videocard, although using 3ds max requires some more of ur computer. Just be sure that u have the latest drivers for ur graphics card.

Good luck.

I tried 3 solutions:
1. Ripping using that tools 3DX ripper, result was OK but missing some textures in background and stuff.
2. Ripping through the plugin using 3ds max 2011, i must say the MaxBMD plugin (free) wasnt all that stable on 3dsmax 2011 64bit edition (maybe because its 64bit i dont know didnt try 32bit)
3. Ripping with the tool BMDView (free) and 3ds max 2011 or blender.

The 3th solution is by far the best solution if u do not want to mis any detail. because some detail may get lost in conversion when using a emulator.

Good luck.

EDIT: If u like me to upload the tool for opening the ARC files please asc. its named rarcdump.

i know this.I ripped successfuly the gcn track bowsers castle.Its easier then mkds porting.

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PostSubject: Re: Official Thread for track port section   Fri Aug 20, 2010 8:29 am

I'm having trouble finding GC-Tools... Sad

nvm, found them.

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PostSubject: Re: Official Thread for track port section   Fri Aug 20, 2010 9:07 am

OK, I have the BMD file, now what?

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