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 SSBB Code thread

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4TLPati
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PostSubject: SSBB Code thread   Fri Aug 20, 2010 4:04 am



SSBB Game ID:

[PAL]: RSBP01
[NTSC-U]: RSBE01

[all region codes]: RSBA01


NTSC-U:

control all characters with player 1 v2.0 toggle ++- [wiiztec]
42000000 90000000
384F7880 00001010
00181051 00000002
001810AD 00000003
00181109 00000004
00181014 00000012
00181070 00000012
001810CC 00000012
14002F70 0000EDAF
CC000000 00000001
00181051 00000001
001810AD 00000001
00181109 00000001
32002F70 0000FADE
00181014 00000012
00181070 00000012
001810CC 00000012
14002F70 0000FADE
E0000000 00000000
2A181014 00001200
82000002 90181014
2A181071 00001200
82000003 90181070
2A1810CD 00001200
82000004 901810CC
384F7881 00000000
84000002 90181014
84000003 90181070
84000004 901810CC
E0000000 80008000
This is not the same as Jose Gallardo's code mine uses
static addresses in MEM2 & can be toggled on/off even in the middle
of a (time) match you also need 4 controllers for my code to work with 4
characters if you don't have 4 controllers then here is a solution
http://wiird.l0nk.org/forum/index.php/topic,257.msg47047.html#msg47047

Unlock Everything. (Except for Subspace Emissary) [WiiMaster]
42000000 90000000
0417B640 FFFFFFFF
0417B644 FFFFFFFF
42000000 90000000
0417B658 FFFFFFFF
42000000 90000000
0817BE80 80638063
21100004 00000000
42000000 90000000
0817C398 80638063
215D0004 00000000
42000000 90000000
0817CB68 02020202
201F0004 00000000
E0000000 80008000

Player X is invincible [WiiMaster]
4A000000 XXXXXXXX
140000D0 CCCCCCCC
E0000000 80008000
X values:
90180F20 = Player 1
90180F7C = Player 2
90180FD8 = Player 3
90181034 = Player 4

Player X gets KO'd easily. [WiiMaster]
4A000000 XXXXXXXX
140000D0 4479C000
E0000000 80008000
X values:
90180F20 = Player 1
90180F7C = Player 2
90180FD8 = Player 3
90181034 = Player 4

Name Changer [spunit262]
4A000000 90172E20
16YYYYYY 0000000A
ZZZZZZZZ ZZZZZZZZ
ZZZZ0000 00000000
E0000000 80008000
Each character is 2 bytes (4 hex digits), the encoding use is basically
the ASCII value + 0xFEE0, except that "space" is 3000.
Y is 0x0124*(name_number-1). The best way to determine the name_number is
at Data/Records/Group Records/pg. 4

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PostSubject: Re: SSBB Code thread   Fri Aug 20, 2010 4:07 am

PAL

Teleport dash codePorted by [Thewill]
80000000 8061CCE0
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 0000007C
4A001003 00000000
30000038 0000001F
66000001 00000000
30000039 00000020
4A001002 00000000
14000040 4F000000
E200000F 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

it gives MANY codes for this game.I only posted this codes.

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PostSubject: Re: SSBB Code thread   Fri Aug 20, 2010 2:45 pm

yes, even a code which patches over original SSBB files. (except files like THP)
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PostSubject: Re: SSBB Code thread   Fri Aug 20, 2010 2:49 pm

do you know how i can open .THP files?

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PostSubject: Re: SSBB Code thread   Fri Aug 20, 2010 2:50 pm

With THPPlay.

It's in one of UgotHacked's videos.
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PostSubject: Re: SSBB Code thread   Fri Aug 20, 2010 2:52 pm

yeah i see

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PostSubject: Re: SSBB Code thread   Fri Aug 20, 2010 2:55 pm

It's easy to make a THP. But I won't distribute the file location because it is illegal.
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