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 Anarchy in the Galaxy!

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Johnny

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PostSubject: Anarchy in the Galaxy!   Tue Aug 24, 2010 11:39 am

This is a program that lets you make your own stages for Super Mario Galaxy 1 & 2
Phantom Wings originally posted at http://board.gscentral.org/showthread.php/50660-Super-Mario-Galaxy-2-SB4E01 wrote:
Well, I think I'm starting to get the hang of this whole 3D GUI shtick... .



It's not done yet as you can see and I haven't done anything as far as textures or bones go. But there's no reason I can't release the original editor. It was mostly something I just threw together for demonstration purposes, so don't expect anything too fancy.

You'll be using Anarchy In The Galaxy for editing. The files that you'll be using will be the Map.arc files located in StageData for either SMG1 or 2. Although SMG1 will dispose of the Map part of the file - so just use the one that isn't inside of a sub-folder when working with SMG1.

After opening one up, you'll want to select Placement in the top left dropdown. This is the primary section of object data in the level. From here you have a few options as far as what you want to edit.

AreaObjInfo: This contains boxes for switches and death boundaries, the hidden things behind the level that allow you to interact with it.
CameraCubeInfo: Similar to AreaObjInfo, but instead focus on when and where a camera will be in use in order to get those dynamic flight angles 'n all.
ChangeObjInfo: Haven't figured this one out yet.
DemoObjInfo: Cutscenes and anytime the overall gameplay stops to show you something.
ObjInfo: Everything from stage parts and scenery to enemies and items.
PlanetObjInfo: Gravity and such.
StageObjInfo: Kind of a neat little one. This one allows you to load other stages - usually the ones suffixed with Zone. Any stage suffixed with Galaxy will be mostly comprised of these placed on different layers for the different stars.

There are a couple of other categories such as Start which is - of course - your start position, and Path which are what control your trajectories on Launch Stars. There's also camera - which is your cameras, but I haven't fully figured that one out yet.

A few other notes:

-Objects are created on a by-name basis. Ordinarily this would make creating objects rather difficult as you would need to know the exact spelling of the object, but it looks like Nintendo left a list of every object and its name (and possibly description?) in the system files. You can search through it with the names app in the Media Fire folder. (it would seem though, that not everything in the list is available. MorphItemNeoFoo and MorphItemNeoIce - the Red Star and Ice Flower respectively - will crash. Most likely due to their files being absent from the disk.)

-Most of the objects have an L_ID which must be unique from everything else - otherwise you'll be risking a crash. (this is what makes it difficult to use StageObjInfo as you'll often have objects with matching l_id's)

-The appearance switch, SW_APPEAR, can be used to make an object only appear when the switch is triggered with either SW_A or SW_B in a Switch Area. Though only some objects have the function to appear dynamically. There are also a few other objects that seem to be able to trigger switches.



So far I've mainly been working by feel as far as figuring things out. There's still a lot that needs to be documented such as each object's Obj_Args, so if anyone's interested, feel free to take a crack at it.



Oh yeah, I guess I should leave the download link.

[Yoink!]

Video:



Another link discussing it:

http://forums.sonicretro.org/index.php?showtopic=22115

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ALPHAMARIOX

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PostSubject: Re: Anarchy in the Galaxy!   Wed Aug 25, 2010 11:04 am

It's on here too.

Excellent Job. Now we'd need a reference List for all the model names Razz
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Johnny

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PostSubject: Re: Anarchy in the Galaxy!   Wed Aug 25, 2010 8:19 pm

I have a table, unfortunately it's in Japanese Razz

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ALPHAMARIOX

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PostSubject: Re: Anarchy in the Galaxy!   Fri Aug 27, 2010 11:49 am

Yeah... I can't read Japanese.
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Johnny

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PostSubject: Re: Anarchy in the Galaxy!   Fri Aug 27, 2010 12:29 pm

Neither can I Razz

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PostSubject: Re: Anarchy in the Galaxy!   Fri Aug 27, 2010 1:14 pm

I don't have Japanese classes in school. Razz That's for people farther south. Lucky you.
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Johnny

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PostSubject: Re: Anarchy in the Galaxy!   Fri Aug 27, 2010 3:24 pm

lulz.

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ALPHAMARIOX

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PostSubject: Re: Anarchy in the Galaxy!   Sat Aug 28, 2010 7:38 pm

Blame the expense of the entire school Razz

It sucks.
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Johnny

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PostSubject: Re: Anarchy in the Galaxy!   Wed Sep 01, 2010 5:41 pm

We should strike.

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PostSubject: Re: Anarchy in the Galaxy!   Fri Sep 03, 2010 12:39 pm

Or we should actually start making even smarter kids rather than staying in school (Like for the past 3000 years Razz
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Dark bowser

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PostSubject: Re: Anarchy in the Galaxy!   Wed Sep 22, 2010 7:09 pm

I GOT IT, but which folder do you have to open? is it an ISO? Question
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PostSubject: Re: Anarchy in the Galaxy!   Wed Sep 22, 2010 9:18 pm

you can use Riivolution if you want to use it without USB Loader or NeoGamma
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Dark bowser

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PostSubject: Re: Anarchy in the Galaxy!   Wed Sep 22, 2010 11:05 pm

Oh, so I have to use wii scrubber, that makes sense, thanks!
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PostSubject: Re: Anarchy in the Galaxy!   Thu Sep 23, 2010 8:19 am

No need to use wii scrubber.. u can use it without wii scrubber.. Riivolution is a application for wii 3.1-4.2 (also supported by 4.3) made by AerialX.. It can be used to replace files in between the game..
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ALPHAMARIOX

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PostSubject: Re: Anarchy in the Galaxy!   Fri Sep 24, 2010 7:14 pm

lol
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Dark bowser

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PostSubject: Re: Anarchy in the Galaxy!   Mon Jan 03, 2011 12:28 pm

i meant to edit levels, the level files can be found on the iso with wiiscrubber.
elephant
go elephantz
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Sonic The Hedgehog



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PostSubject: Re: Anarchy in the Galaxy!   Fri Dec 21, 2012 11:44 am

Dark bowser wrote:
I GOT IT, but which folder do you have to open? is it an ISO? Question
How did you get it
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PostSubject: Re: Anarchy in the Galaxy!   Fri Dec 21, 2012 11:46 am

Johnny wrote:
We should strike.
How do you get the ISO files
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