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 KCL value list

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Vulcanus2



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PostSubject: KCL value list   Thu Sep 09, 2010 7:30 am

4TLPati an me were discussing how to make water. And he had an idea to make an kcl value list. So here can you post all kcl value's you know (offroad types, water, etc.). We could build up a good kcl value list that's handy for about every CT creator.

O and, don't post any kcl values the szs modifier already shows.

Post it in the following format:

Type; variant; hex value; description.


The list 'till now: (how do you actually create a table on this forum?)

Basic (already shown in the szs modifier variant 000):
Spoiler:
 

Special:
Spoiler:
 

((weak) Off-) road types:
Spoiler:
 

More info for water creation:
Spoiler:
 


Last edited by Vulcanus2 on Tue Nov 23, 2010 9:37 am; edited 10 times in total
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Vulcanus2



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PostSubject: Re: KCL value list   Thu Sep 09, 2010 7:39 am

Let's start:

type; variant; hex value; description.
0x11; 000; 0011; cannon
fall boundary; 001; 0030; water (spash only work at specific height)
offroad; 004; 0083; offroad, grass
0x0E; 000; 000E; road with water effect (not sure if it is road or weak offroad)

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PostSubject: Re: KCL value list   Thu Sep 09, 2010 8:16 am

good.We should add it in a list:

type
variant
hex value
description
0x11
000
0011
cannon
this look better.xD

and i think weak offroad is the other water.

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Vulcanus2



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PostSubject: Re: KCL value list   Thu Sep 09, 2010 10:09 am

I will make a list if we have about 5 different categories of values.
In separate categories It's easier to search.

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PostSubject: Re: KCL value list   Thu Sep 09, 2010 10:38 am

ok but i mean it so:you said that ppl. who knows a vaule they write it in this thread:

type; variant; hex value; description

but its better when they write it in a list

type
variant
hex value
description




at the end you make a list with aaaaal values as you said.Thats good =)

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PostSubject: Re: KCL value list   Fri Sep 10, 2010 9:08 am

type
variant
hex value
description
Wall
000
000C
A wall

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Vulcanus2



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PostSubject: Re: KCL value list   Fri Sep 10, 2010 11:05 am

lol, everyone can find out that. Things that are interesting are offroad types, sound triggers (witch variant of sound trigger generates a specific sound), etc.

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PostSubject: Re: KCL value list   Fri Sep 10, 2010 1:24 pm

i know but its a part of the kcl list xDDDD.

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Vulcanus2



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PostSubject: Re: KCL value list   Fri Sep 10, 2010 2:07 pm

added all basics
and if you want moving terain and sound trigger, describe exact what it does.

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PostSubject: Re: KCL value list   Fri Sep 10, 2010 4:39 pm

Hmmm.... water... interesting.

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PostSubject: Re: KCL value list   Fri Sep 10, 2010 5:43 pm


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ALPHAMARIOX



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PostSubject: Re: KCL value list   Fri Sep 10, 2010 7:52 pm

But I still wonder about the KCL for the Quicksand Fall
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Vulcanus2



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PostSubject: Re: KCL value list   Sat Sep 11, 2010 9:39 am

Try to find it, research a track you know it has quicksand, and try use every fall option of that track in your ct. That way I found the water kcl.

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PostSubject: Re: KCL value list   Sat Sep 11, 2010 9:41 am

Vulcanus2 wrote:
Try to find it, research a track you know it has quicksand, and try use every fall option of that track in your ct. That way I found the water kcl.

Good idea.

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PostSubject: Re: KCL value list   Sun Oct 03, 2010 2:36 pm

type
variant
hex value
description
offroad
002
0043
offrad with a mud effect

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PostSubject: Re: KCL value list   Sun Oct 17, 2010 1:47 pm

type
variant
hex value
description
Road
004
0080
wood sound effect

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ALPHAMARIOX



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PostSubject: Re: KCL value list   Fri Oct 22, 2010 7:27 pm

updated
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PostSubject: Re: KCL value list   Sat Oct 23, 2010 4:10 am

type
variant
hex value
description
Road
006
00C0
grid sound effect

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Vulcanus2



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PostSubject: Re: KCL value list   Sat Oct 23, 2010 8:55 am

updated, and ALPHAMARIOX's update put in the right spoiler.
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igorseabra4



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PostSubject: Re: KCL value list   Sun Nov 21, 2010 5:37 pm

Is there a KCL for grassy road and sand road?
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PostSubject: Re: KCL value list   Sun Nov 21, 2010 5:44 pm

I found new one:
type
variant
hex value
description
Road
045
08A0
you will see a snow effect behind you(the one from dk summit)

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igorseabra4



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PostSubject: Re: KCL value list   Sun Nov 21, 2010 7:31 pm

Not what I'm looking for, but add it to the list as "Snow Road" not "road with snow effect behind you". Also "Wooden Road" and "Grid Road" not "road with sound effect". And, once we find out, "Grass Road" and "Sand Road".
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PostSubject: More KCLs   Mon Nov 22, 2010 8:57 pm

Type : Trick Ramp
Variant : 004
Hex Value : 0088
Description : "Bouncy" Ramp - Like the red mushrooms in Mushroom Gorge

Type : Trick Ramp
Variant : 00C
Hex Value : 0188
Description : "Bouncy" Ramp (Echo) - Like the red mushrooms in the cave of Mushroom Gorge.
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Vulcanus2



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PostSubject: Re: KCL value list   Tue Nov 23, 2010 9:31 am

wow, these could become very handy (not only for mushrooms, but also for trampolines)

Added.

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PostSubject: Re: KCL value list   Tue Nov 23, 2010 1:26 pm

Road variant 002 = Road with sand effects

Weak off road variant 002 = Road with sand effects and a very small slowdown that's not even noticeable with the Magikruiser
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