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 KCL value list

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PostSubject: Re: KCL value list   Wed Dec 15, 2010 11:51 am

Maybe I found a new one:

type
variant
hex value
description
0x12
000
0012
gates like form delfino pier

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MRbuttCHINSx11T7



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PostSubject: Re: KCL value list   Wed Dec 15, 2010 5:26 pm

Type: 0x02
Variant: 002
Description: Water offroad (like in GBA Shy Guy Beach)

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PostSubject: Re: KCL value list   Wed Dec 15, 2010 8:01 pm

By BigOto:
Quote :
KCL Values and Variants List

While experimenting with the .kcl terrain types on tracks such as GCN Waluigi Stadium and Rainbow Road in preparation for my next CT (which will hopefully have blue half-pipe ramps), I have made some discoveries as to what the unknown .kcl values (the ones with random hex numbers such as 0x16) do. Here is what I found:

Unknown Values:

0x02 = Very weak offroad with a dirt effect
0x04 = Heavy offroad with a sand effect
0x0B = Shallow Water (weak offroad, like on Shy Guy Beach)
0x0D = Wall, but makes no sound effect when touched. Sparks still appear.
0x0E = Does nothing (not solid, could be music/sound/etc. trigger???)
0x0F = Normal wall
0x11 = Cannon Activator
0x12 = Does nothing
0x13 = Half-Pipe blue ramp (like the ones on DK Summit)
0x14 = Normal Wall
0x16 = Sticky Road (such as the first ramp down on RR). This is useful if you have a steep ramp down that you don't want to fly off of.
0x17 = Road, but makes grass-like sound effects when hopped or drifted on.
0x19 = Does nothing
0x1A = Does nothing
0x1B = Does nothing
0x1C = Does nothing
0x1D = Road with gravel-like sound effects
0x1E = Spin-out when touched
0x1F = Wall, but without a "crash" spark effect or sound effect when you hit it

That should help Mr. Bean and Chadderz with the SZS Explorer.

Variants:

Road:
000 = Normal Road
002 = Sand
003 = Slippery Road
004 = Wood Road
005 = Snow Road
006 = Metal Grid/Chain Link Road
100 = Trickable road (like the hills on GCN Waluigi Stadium)

Offroad:
000 = Dirt
002 = Mud
004 = Grass

Wall:

000 = Normal Wall
001 = Rock Wall
002 = Metal Wall
003 = Guard Rail
004 = Short tree wall sound effect
005 = Tree Wall (When you hit it, it creates a burst of leaves)
006 = Tree Wall without leaf effect
007 = Rubber Wall
159 = Wall without being bumped

Trick Ramp (NOT Boost Trick/Fast Trick):
000 = Normal quick bounce
004 = Bouncy Mushroom
00C = Bouncy Mushroom in a cave

Fall boundary:

Variant 000 = Drop effect (like on RR)
Variant 004 = Water "Splash" effect?
Variant 00C = Lava "Splash" effect? These need confirmation...

Cannon Activator (0x11):

Variant 000 = Launches to first cannon point
Variant 001 = Launches to second cannon point (If you have multiple cannons)
Variant 002 = Launches to third cannon point (If you have multiple cannons)
And so on - You can have as many cannons as you want.

0x16:
Variant 000 = Bridge sound effect
Variant 001 = Normal

Please help me expand this list by telling me what variants I don't yet have here.
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PostSubject: Re: KCL value list   Wed Dec 15, 2010 8:28 pm

hmm, weird, i guess the weak water offroad is both 0x0B and 0x02...
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PostSubject: Re: KCL value list   Thu Dec 16, 2010 7:16 am

I thought it was 000E.

Maybe some values are different on different slots, that explains that some courses can't or must replace a specific track.

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PostSubject: Re: KCL value list   Thu Dec 16, 2010 11:05 am

igorseabra4 (Mi Dez 15, 2010 7:01 pm) wrote:
By BigOto:
Quote :
KCL Values and Variants List

While experimenting with the .kcl terrain types on tracks such as GCN Waluigi Stadium and Rainbow Road in preparation for my next CT (which will hopefully have blue half-pipe ramps), I have made some discoveries as to what the unknown .kcl values (the ones with random hex numbers such as 0x16) do. Here is what I found:

Unknown Values:

0x02 = Very weak offroad with a dirt effect
0x04 = Heavy offroad with a sand effect
0x0B = Shallow Water (weak offroad, like on Shy Guy Beach)
0x0D = Wall, but makes no sound effect when touched. Sparks still appear.
0x0E = Does nothing (not solid, could be music/sound/etc. trigger???)
0x0F = Normal wall
0x11 = Cannon Activator
0x12 = Does nothing
0x13 = Half-Pipe blue ramp (like the ones on DK Summit)
0x14 = Normal Wall
0x16 = Sticky Road (such as the first ramp down on RR). This is useful if you have a steep ramp down that you don't want to fly off of.
0x17 = Road, but makes grass-like sound effects when hopped or drifted on.
0x19 = Does nothing
0x1A = Does nothing
0x1B = Does nothing
0x1C = Does nothing
0x1D = Road with gravel-like sound effects
0x1E = Spin-out when touched
0x1F = Wall, but without a "crash" spark effect or sound effect when you hit it

That should help Mr. Bean and Chadderz with the SZS Explorer.

Variants:

Road:
000 = Normal Road
002 = Sand
003 = Slippery Road
004 = Wood Road
005 = Snow Road
006 = Metal Grid/Chain Link Road
100 = Trickable road (like the hills on GCN Waluigi Stadium)

Offroad:
000 = Dirt
002 = Mud
004 = Grass

Wall:

000 = Normal Wall
001 = Rock Wall
002 = Metal Wall
003 = Guard Rail
004 = Short tree wall sound effect
005 = Tree Wall (When you hit it, it creates a burst of leaves)
006 = Tree Wall without leaf effect
007 = Rubber Wall
159 = Wall without being bumped

Trick Ramp (NOT Boost Trick/Fast Trick):
000 = Normal quick bounce
004 = Bouncy Mushroom
00C = Bouncy Mushroom in a cave

Fall boundary:

Variant 000 = Drop effect (like on RR)
Variant 004 = Water "Splash" effect?
Variant 00C = Lava "Splash" effect? These need confirmation...

Cannon Activator (0x11):

Variant 000 = Launches to first cannon point
Variant 001 = Launches to second cannon point (If you have multiple cannons)
Variant 002 = Launches to third cannon point (If you have multiple cannons)
And so on - You can have as many cannons as you want.

0x16:
Variant 000 = Bridge sound effect
Variant 001 = Normal

Please help me expand this list by telling me what variants I don't yet have here.

Where did BigOto posted it?

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PostSubject: Re: KCL value list   Thu Dec 16, 2010 11:52 am

mkw.com
topic: Unknown Kcl values and variants.

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