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 GCN Baby Park by ALPHAMARIOX and 4TLPati RC2

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4TLPati
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PostSubject: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Fri Sep 10, 2010 4:53 am


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Last edited by 4TLPati on Sun Nov 21, 2010 4:03 am; edited 2 times in total
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ALPHAMARIOX



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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Fri Sep 10, 2010 7:15 pm

Excellent my friend. We sure showed TheEnd35000vr Very Happy
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4TLPati
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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Sat Sep 11, 2010 4:51 am

it was a hard work but now its finish.yay and i will try to fix the itemboxes.

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ALPHAMARIOX



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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Sat Sep 11, 2010 9:16 pm

Ok. Razz
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4TLPati
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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Sat Nov 06, 2010 7:54 am

Now i made a complete new version of the track:


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ALPHAMARIOX



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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Sat Nov 06, 2010 3:06 pm

For RC2 we should hex edit the lap count to 5 or 7. Very Happy
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4TLPati
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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Sat Nov 06, 2010 4:32 pm

Is this possible? But it would be cool.

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Johnny



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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Sat Nov 06, 2010 7:13 pm

Probably not... lot's of hex editing or editing of the main.dol.

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ALPHAMARIOX



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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Thu Nov 11, 2010 2:26 pm

It may be possible.
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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Sat Nov 20, 2010 9:39 am


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igorseabra4



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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Sat Nov 20, 2010 5:10 pm

Increase the lap number to 6! To do that, just make the checkpoints work like if they were doing two turns around the track. Normally, they start, do a loop and end on the same point. Make they do two loops before ending on the same point.
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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Sat Nov 20, 2010 7:05 pm

Good idea!

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igorseabra4



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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Sat Nov 20, 2010 9:54 pm

I did this in Codename: Smallbox, where each lap takes 15 seconds (total: 1' 30"). I'll likely do this in my GCN Sherbet Land, where the track's scaling is perfect (MKDD shares the model size proportions with MKW) but in MKW you move a lot faster than in MKDD, making each lap take 15 seconds.
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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Sat Nov 20, 2010 10:19 pm

lol 15 seconds. But are these courses more likely to have Ultra SC? (d)

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igorseabra4



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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Sat Nov 20, 2010 11:27 pm

GCN Sherbet Land, without it's ice block walls, lets you skip 1/6 of the track. But this 1/6 is the slowest part.
Codename: Smallbox can't have any ultra SCs. How can a person possibly skip a part of a square with walls and no road past those?
An I'm never going to release Smallbox. Just go in SZS Modifier, open up BigBox, apply a matrix: 0,3 on X, Y and Z. Change the textures to some pink and blue ones, and you get Smallbox. It took me an hour and a half to build it.
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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Sat Nov 20, 2010 11:30 pm

I uploaded a video of GCN Sherbet Land. The ultra SC is actually when you follow the track backwards, so it's useless.
http://www.youtube.com/watch?v=gaLKwal9woc
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PostSubject: Re: GCN Baby Park by ALPHAMARIOX and 4TLPati RC2   Today at 6:13 pm

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