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 Delfino Island [by Vulcanus2]

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Vulcanus2

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PostSubject: Delfino Island [by Vulcanus2]   Fri Sep 10, 2010 12:17 pm

My new CT.

UPDATE, RC1 will be released soon, scroll for more information.



Last edited by Vulcanus2 on Sat Sep 18, 2010 11:37 am; edited 1 time in total
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PostSubject: Re: Delfino Island [by Vulcanus2]   Fri Sep 10, 2010 1:28 pm

nice.I saw that you have the effect: when you drive in the site it shows a leaves,grass effect.You should add this in kcl value list.(or is it? i forgot xD)

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PostSubject: Re: Delfino Island [by Vulcanus2]   Fri Sep 10, 2010 7:17 pm

Nice Track.
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PostSubject: Re: Delfino Island [by Vulcanus2]   Mon Sep 13, 2010 2:57 pm

UPDATE, BETA release:

Mediafire Download

Some screens from szs modifier (I need to wait to tomorrow before I can make a video):




The wall around the top part of the road didn't let retexture himself, but it has a green effect ingame, so it's ok for me. My plan to replace the last jump for the delfino bridge have to wait until RC2. (I haven't tested this beta, before I uploaded I've changed a few tree heights, I hope they're good).

Oh and if the brres expension is possible I'll change the Island to a dolphin shaped Island with a volcano so delfino island is completed.
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PostSubject: Re: Delfino Island [by Vulcanus2]   Mon Sep 13, 2010 3:21 pm

this hears good.

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PostSubject: Re: Delfino Island [by Vulcanus2]   Mon Sep 13, 2010 3:28 pm

wow nice work
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PostSubject: Re: Delfino Island [by Vulcanus2]   Mon Sep 13, 2010 7:07 pm

Did you use GSU or 3DS? or Paint...

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PostSubject: Re: Delfino Island [by Vulcanus2]   Tue Sep 14, 2010 4:53 am

I use GSU. And here is the video






TO DO LIST for RC1 ([X] = Done):
[X] Fixing main glitches (entrance/exit "cave")
[X] Fixing map
[X] Setting right heights for woodblocks and some trees
[X] Import some leave piles from maple treeway
[X] Routes (enemy [X], item [X])

RC1 will be released soon!


Last edited by Vulcanus2 on Sat Sep 18, 2010 11:37 am; edited 4 times in total
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PostSubject: Re: Delfino Island [by Vulcanus2]   Tue Sep 14, 2010 4:23 pm

Done Wink

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PostSubject: Re: Delfino Island [by Vulcanus2]   Thu Sep 16, 2010 7:09 pm

That looks even better Very Happy
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PostSubject: Re: Delfino Island [by Vulcanus2]   Sat Sep 18, 2010 11:32 am

TO DO LIST for RC1 ([X] = Done):
[X] Fixing main glitches (entrance/exit "cave")
[X] Fixing map
[X] Setting right heights for woodblocks and some trees
[X] Import some leave piles from maple treeway
[X] Routes (enemy [X], item [X])

RC1 will be released soon!

To do list for RC2 (nothing of the list is done)

Place the delfino Bridge
Place signs/flags, texture update.
And something I want do do: Make missions !
(list of missons I want to make: 6/9 lap race, coin race (coins that work as itemboxes, but only giving shrooms, gate race (race through all 10 gates in the right order), find the gates (race trough 3 hidden gates in the right order))

The mission will be the most challenging part.
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PostSubject: Re: Delfino Island [by Vulcanus2]   Sat Sep 18, 2010 1:11 pm

i have a question: I made a ct in SketchUp imported in szs modifier and made .kcl.But when i start mkw and then the track i see nothing.I used gcn mountain and polygon's 4, 39, 69, 130, 150, 157 and 118.What make i wrong?

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PostSubject: Re: Delfino Island [by Vulcanus2]   Sat Sep 18, 2010 2:53 pm

In GSU your track must be above the red and green axes. Else it is possible the track is lower than the vcrom_model. (It can also be too high)
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PostSubject: Re: Delfino Island [by Vulcanus2]   Sat Sep 18, 2010 3:06 pm

ok thanks.

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PostSubject: Re: Delfino Island [by Vulcanus2]   Sat Sep 18, 2010 3:11 pm

ok i will try.My model was in GSU exactly on the green an red line.

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PostSubject: Re: Delfino Island [by Vulcanus2]   Sun Sep 19, 2010 8:47 am

UPDATE: RC1 RELEASED:

mediafire download: click here

Can somebody make a quality video and send it to me (else I need to make a low quality video again)?

There is a hidden special item box (giving only stars or mushrooms), please don't put him in the video if you found him.

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PostSubject: Re: Delfino Island [by Vulcanus2]   Sun Sep 19, 2010 11:07 am

i can make a good qualitiy video.Is this coincidence that there are special items or are you doing it yourself?

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PostSubject: Re: Delfino Island [by Vulcanus2]   Sun Sep 19, 2010 11:35 am

I put a special item box in the track. But I don't want that is shown in the video. You need to find it out yourself.

But if you made the video, you can send it to me.

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PostSubject: Re: Delfino Island [by Vulcanus2]   Sun Sep 19, 2010 12:45 pm

i got a star in your track so i think i know wheres the itembox.OK i dont show it n the video.

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PostSubject: Re: Delfino Island [by Vulcanus2]   Sun Sep 19, 2010 4:49 pm

Thanks for the video pati:


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PostSubject: Re: Delfino Island [by Vulcanus2]   Sun Sep 19, 2010 5:10 pm

Nice :3
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PostSubject: Re: Delfino Island [by Vulcanus2]   Sun Sep 19, 2010 5:38 pm

Good Wink

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PostSubject: Re: Delfino Island [by Vulcanus2]   Mon Sep 20, 2010 11:29 am

no problem.

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PostSubject: Re: Delfino Island [by Vulcanus2]   Wed Sep 22, 2010 8:39 pm

Wink
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PostSubject: Re: Delfino Island [by Vulcanus2]   Wed Sep 29, 2010 5:45 pm

I need a breack with CT making, too much time needed for school (bye bye weekend). So you have to wait (maybe even 3 weeks) before I can continue. I hope (but don't think I'll make it) after 4 weeks RC2 is finished.

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