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 Wuhu Island in MKWii? maybe i can do

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4TLPati
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PostSubject: Wuhu Island in MKWii? maybe i can do   Sat Sep 18, 2010 9:45 am

So guys i want also drive on wuhu iosland in mkwii.I ripped the Wii Sport Resort.iso to my pc and i found a file call: StageArc.carc .I opend with SZS Explorer and i found the island.brres and many many more such as the cruiser .I opened it in SZS Modifier and it loooks great.Now i can texture hack the island or what is cool, that i want to make a NEW CT: Wuhu Island.Anyone wanna help?

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- 4TLPati
- Vulcanus2
- Johnny

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Last edited by 4TLPati on Sun Sep 19, 2010 6:41 am; edited 1 time in total
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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sat Sep 18, 2010 11:25 am

I want to help. And that it is already in brres is great, it can become the best ct ever.

But can you give me the files?
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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sat Sep 18, 2010 11:40 am

i give then the file when 1 or 2 more ppl help, cuz to upload original nintendo files is illegal.So i will upload it on mediafire for some minutes and then you and the other persons download it and then i delete it on mediafire.But this will be epic.

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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sat Sep 18, 2010 11:48 am

o yes, it's illegal, you can open notebook, add [REMOVE] at the beginning of the file, rename it as .isle and upload it (I think that's not illegal)

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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sat Sep 18, 2010 3:05 pm

I'll help! GREAT idea!

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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sat Sep 18, 2010 5:02 pm

I downloaded the iso too (I didn't want too wait). and found the file, OMG it has 800 full polygons, that will need a BIG kcl file (And there are kcl files)

Edit (after 3 minutes): It has multiple models, making a total of more than 1000 polygons.
And we need to put them all in the kcl, but just using the szs modifier for changing the kcl will take a long time. AND we need to build up the szs file from scratch.

So we need to plan all tasks before we start working.
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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sat Sep 18, 2010 5:09 pm

yeah thats a problem.We must export as .obj and edit the island or only export the polygons with usefull .obj's . And try to import in a big track.

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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sat Sep 18, 2010 5:11 pm

Or just import the .brres itsself using the SZS Explorer...

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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sat Sep 18, 2010 5:15 pm

exactly, we don't need to export them, I only hope the file can be replaced by riivo fast enough because this file will be big (at least 50MB).

I think the brres file can be read by MKW.

Tomorrow I'll start moving the brres into a empty szs file, and importing all files needed for a track, and test it in mkw. (withhout kcl)
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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sat Sep 18, 2010 6:23 pm

ofc

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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sun Sep 19, 2010 4:23 am

i made a video for youtube:


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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sun Sep 19, 2010 6:08 am

I was searching around in the brres file and found out witch polygons are for the normal island (not the golf island):
0 t/m 148, 175 t/m 808. 812 t/m 821 = volcano (but it is on the wrong spot).

EDIT: Test completed: Wii freezed (as expected)
I think it's the fact that the brres file has multiple models that freeze the wii.
Can somebody hex edit the other models out? and rename the model to course_model.

Another option is making the track as an object in kmp. I think an object can have multiple models.
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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sun Sep 19, 2010 6:39 am

ok good.I made a test and imported the .bres file in a course (in the video)i tested it in mkw i started the track and only black screen.I know maybe its cuz i only imported only the .brres or it need long to load it.

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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sun Sep 19, 2010 6:47 am

It just freeze, the brres file should load in mkw if it has only one model and if it's named course_model

Do you have skype, for this is forum discussion not enough.

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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sun Sep 19, 2010 6:48 am

i have skype: xxgamedesignerxx

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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sun Sep 19, 2010 7:54 am

Dont forget im playing a major part in this, ive already imported alot of this and will be testing later today Razz
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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sun Sep 19, 2010 8:12 am

Hey Guys this is becoming the best ct ever!!! Good luck to everyone Smile

I'm not going to help cause I'm a noob with these things Rolling Eyes
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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sun Sep 19, 2010 8:16 am

UgotHacked said that he also tried with metamash this over a month.I think all will be hard.

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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sun Sep 19, 2010 3:48 pm

Very. Especially with a lot of what is in Wuhu Island.
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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sun Sep 19, 2010 4:11 pm

In the model is the full island.(only the vulcano is not finish)with the bridge, ship, ...

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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Sun Sep 19, 2010 5:04 pm

But the addition of movement in certain objects adds realism to the track.
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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Mon Sep 20, 2010 1:18 am

after alot of testing and so it really does need to be renamed, its gonna wreck ma wii at this rate, i think we should start by doing the road sections, and then moving onto the more detailed parts
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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Mon Sep 20, 2010 11:31 am

the end you forgot to say that you got the file from ME xD

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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Mon Sep 20, 2010 1:37 pm

4TLPati wrote:
the end you forgot to say that you got the file from ME xD

i know, but i kinda suggested the idea to you Twisted Evil lol!
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PostSubject: Re: Wuhu Island in MKWii? maybe i can do   Mon Sep 20, 2010 3:02 pm

you have a really big signature ^^

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