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 Enemy Route Help (Battle)

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MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Enemy Route Help (Battle)   Tue Sep 21, 2010 11:30 am

Okay, if you know what GCN Block City looks like, the you know there's a little drop in the track, like this:
So, I made an enemy route over that road and all, so the CPUs will drive over that part of the track. But, they go both ways when you set up a route. That means when they go the other way on that route, they hit the wall and try to get up onto the track. There might be settings to make the route one-way, just I don't know what they might be. Sorry, I think I'm wording this very confusingly, I can't find another way to put it...
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Johnny

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Join date : 2010-07-10
Age : 105
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PostSubject: Re: Enemy Route Help (Battle)   Tue Sep 21, 2010 4:28 pm

Hmm.... are there X values for a route?

I did some research on Funky Stadium.

Looks like in the computer routes that go one way... And looks like under the "?" in enemy routes, it is 27. No other routes have that. Test it out...

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MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Re: Enemy Route Help (Battle)   Tue Sep 21, 2010 5:07 pm

Johnny wrote:
Hmm.... are there X values for a route?

I did some research on Funky Stadium.

Looks like in the computer routes that go one way... And looks like under the "?" in enemy routes, it is 27. No other routes have that. Test it out...
Wow, what a coincidence, I just found that out before I looked at this post ^_^. But, the values must be different for every battle track, because I just tested and it didn't work. GCN Cookie Land's "Turn" ? Value is around 27, and when I changed the normal route ? Value to 27, the CPUs just turned into a wall. Sad
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Johnny

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Join date : 2010-07-10
Age : 105
Location : Miles and Miles away...

PostSubject: Re: Enemy Route Help (Battle)   Tue Sep 21, 2010 5:11 pm

Hmmm..... maybe it requires hex editing. Must ask Bui for help.

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