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 Display ALL object names in KMP editor

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igorseabra4

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PostSubject: Display ALL object names in KMP editor   Sat Sep 25, 2010 9:32 am

mediafire.com ?0tzr49x0gq51gx9

This thing will display more object names in SZS Modifier (like wanwan instead of 0196, or like dossun instad of 00EB) and will also display Cannon Activator instead of 0x11 in the KCL editor. If you know any other KCL value, say it!

The KMP list is 100% complete!!! Guess what? Thanks to Chadderz and his memory dump. If you're not sure what a certain object does, just look at the original course.
You can see the original post from Chadderz here:

Chadderz wrote:
Using decoded values from the RAM I've managed to extract the full listing for the KMP objects in preparation for the next CTools tool. I've made a version for the SZS Modifier:
Code:

<?xml version="1.0" encoding="utf-8" ?>
<items version="1.0.0">
  <item key="0001">airblock</item>
  <item key="0002">Psea</item>
  <item key="0003">lensFX</item>
  <item key="0004">venice_nami</item>
  <item key="0005">sound_river</item>
  <item key="0006">sound_water_fall</item>
  <item key="0007">pocha</item>
  <item key="0008">sound_lake</item>
  <item key="0009">sound_big_fall</item>
  <item key="000A">sound_sea</item>
  <item key="000B">sound_fountain</item>
  <item key="000C">sound_volcano</item>
  <item key="000D">sound_audience</item>
  <item key="000E">sound_big_river</item>
  <item key="000F">sound_sand_fall</item>
  <item key="0010">sound_lift</item>
  <item key="0011">pochaYogan</item>
  <item key="0012">entry</item>
  <item key="0013">pochaMori</item>
  <item key="0014">eline_control</item>
  <item key="0015">sound_Mii</item>
  <item key="0016">begoman_manager</item>
  <item key="0017">ice</item>
  <item key="0018">startline2D</item>
  <item key="0065">itembox</item>
  <item key="0066">DummyPole</item>
  <item key="0067">flag</item>
  <item key="0068">flagBlend</item>
  <item key="0069">gnd_sphere</item>
  <item key="006A">gnd_trapezoid</item>
  <item key="006B">gnd_wave1</item>
  <item key="006C">gnd_wave2</item>
  <item key="006D">gnd_wave3</item>
  <item key="006E">gnd_wave4</item>
  <item key="006F">sun</item>
  <item key="0070">woodbox</item>
  <item key="0071">KmoonZ</item>
  <item key="0072">sunDS</item>
  <item key="0073">coin</item>
  <item key="0074">ironbox</item>
  <item key="0075">ItemDirect</item>
  <item key="0076">s_itembox</item>
  <item key="0077">pile_coin</item>
  <item key="00C9">f_itembox</item>
  <item key="00CA">MashBalloonGC</item>
  <item key="00CB">WLwallGC</item>
  <item key="00CC">CarA1</item>
  <item key="00CD">basabasa</item>
  <item key="00CE">HeyhoShipGBA</item>
  <item key="00CF">koopaBall</item>
  <item key="00D0">kart_truck</item>
  <item key="00D1">car_body</item>
  <item key="00D2">skyship</item>
  <item key="00D3">w_woodbox</item>
  <item key="00D4">w_itembox</item>
  <item key="00D5">w_itemboxline</item>
  <item key="00D6">VolcanoBall1</item>
  <item key="00D7">penguin_s</item>
  <item key="00D8">penguin_m</item>
  <item key="00D9">penguin_l</item>
  <item key="00DA">castleballoon1</item>
  <item key="00DB">dossunc</item>
  <item key="00DC">dossunc_soko</item>
  <item key="00DD">boble</item>
  <item key="00DE">K_bomb_car</item>
  <item key="00DF">K_bomb_car_dummy</item>
  <item key="00E0">car_body_dummy</item>
  <item key="00E1">kart_truck_dummy</item>
  <item key="00E2">hanachan</item>
  <item key="00E3">seagull</item>
  <item key="00E4">moray</item>
  <item key="00E5">crab</item>
  <item key="00E6">basabasa_dummy</item>
  <item key="00E7">CarA2</item>
  <item key="00E8">CarA3</item>
  <item key="00E9">Hwanwan</item>
  <item key="00EA">HeyhoBallGBA</item>
  <item key="00EB">Twanwan</item>
  <item key="00EC">cruiserR</item>
  <item key="00ED">bird</item>
  <item key="00EE">sin_itembox</item>
  <item key="00EF">Twanwan_ue</item>
  <item key="00F0">BossHanachan</item>
  <item key="00F1">Kdossunc</item>
  <item key="00F2">BossHanachanHead</item>
  <item key="00F3">K_bomb_car1</item>
  <item key="012D">dummy</item>
  <item key="012E">dokan_sfc</item>
  <item key="012F">castletree1</item>
  <item key="0130">castletree1c</item>
  <item key="0131">castletree2</item>
  <item key="0132">castleflower1</item>
  <item key="0133">mariotreeGC</item>
  <item key="0134">mariotreeGCc</item>
  <item key="0135">donkytree1GC</item>
  <item key="0136">donkytree2GC</item>
  <item key="0137">peachtreeGC</item>
  <item key="0138">peachtreeGCc</item>
  <item key="0139">npc_mii_a</item>
  <item key="013A">npc_mii_b</item>
  <item key="013B">npc_mii_c</item>
  <item key="013C">obakeblockSFCc</item>
  <item key="013D">WLarrowGC</item>
  <item key="013E">WLscreenGC</item>
  <item key="013F">WLdokanGC</item>
  <item key="0140">MarioGo64c</item>
  <item key="0141">PeachHunsuiGC</item>
  <item key="0142">kinokoT1</item>
  <item key="0143">kinokoT2</item>
  <item key="0144">pylon01</item>
  <item key="0145">PalmTree</item>
  <item key="0146">parasol</item>
  <item key="0147">cruiser</item>
  <item key="0148">K_sticklift00</item>
  <item key="0149">heyho2</item>
  <item key="014A">HeyhoTreeGBAc</item>
  <item key="014B">MFaceBill</item>
  <item key="014C">truckChimSmk</item>
  <item key="014D">MiiObj01</item>
  <item key="014E">MiiObj02</item>
  <item key="014F">MiiObj03</item>
  <item key="0150">gardentreeDS</item>
  <item key="0151">gardentreeDSc</item>
  <item key="0152">FlagA1</item>
  <item key="0153">FlagA2</item>
  <item key="0154">FlagB1</item>
  <item key="0155">FlagB2</item>
  <item key="0156">FlagA3</item>
  <item key="0157">DKtreeA64</item>
  <item key="0158">DKtreeA64c</item>
  <item key="0159">DKtreeB64</item>
  <item key="015A">DKtreeB64c</item>
  <item key="015B">TownTreeDSc</item>
  <item key="015C">Piston</item>
  <item key="015D">oilSFC</item>
  <item key="015E">DKmarutaGCc</item>
  <item key="015F">DKropeGCc</item>
  <item key="0160">mii_balloon</item>
  <item key="0161">windmill</item>
  <item key="0162">dossun</item>
  <item key="0163">TownTreeDS</item>
  <item key="0164">Ksticketc</item>
  <item key="0165">monte_a</item>
  <item key="0166">MiiStatueM1</item>
  <item key="0167">ShMiiObj01</item>
  <item key="0168">ShMiiObj02</item>
  <item key="0169">ShMiiObj03</item>
  <item key="016A">Hanabi</item>
  <item key="016B">miiposter</item>
  <item key="016C">dk_miiobj00</item>
  <item key="016D">light_house</item>
  <item key="016E">r_parasol</item>
  <item key="016F">obakeblock2SFCc</item>
  <item key="0170">obakeblock3SFCc</item>
  <item key="0171">koopaFigure</item>
  <item key="0172">pukupuku</item>
  <item key="0173">v_stand1</item>
  <item key="0174">v_stand2</item>
  <item key="0175">leaf_effect</item>
  <item key="0176">karehayama</item>
  <item key="0177">EarthRing</item>
  <item key="0178">SpaceSun</item>
  <item key="0179">BlackHole</item>
  <item key="017A">StarRing</item>
  <item key="017B">M_obj_kanban</item>
  <item key="017C">MiiStatueL1</item>
  <item key="017D">MiiStatueD1</item>
  <item key="017E">MiiSphinxY1</item>
  <item key="017F">MiiSphinxY2</item>
  <item key="0180">FlagA5</item>
  <item key="0181">CarB</item>
  <item key="0182">FlagA4</item>
  <item key="0183">Steam</item>
  <item key="0184">Alarm</item>
  <item key="0185">group_monte_a</item>
  <item key="0186">MiiStatueL2</item>
  <item key="0187">MiiStatueD2</item>
  <item key="0188">MiiStatueP1</item>
  <item key="0189">SentakuDS</item>
  <item key="018A">fks_screen_wii</item>
  <item key="018B">KoopaFigure64</item>
  <item key="018C">b_teresa</item>
  <item key="018D">MiiStatueDK1</item>
  <item key="018E">MiiKanban</item>
  <item key="018F">BGteresaSFC</item>
  <item key="0191">kuribo</item>
  <item key="0192">choropu</item>
  <item key="0193">cow</item>
  <item key="0194">pakkun_f</item>
  <item key="0195">WLfirebarGC</item>
  <item key="0196">wanwan</item>
  <item key="0197">poihana</item>
  <item key="0198">DKrockGC</item>
  <item key="0199">sanbo</item>
  <item key="019A">choropu2</item>
  <item key="019B">TruckWagon</item>
  <item key="019C">heyho</item>
  <item key="019D">Press</item>
  <item key="019E">Press_soko</item>
  <item key="019F">pile</item>
  <item key="01A0">choropu_ground</item>
  <item key="01A1">WLfireringGC</item>
  <item key="01A2">pakkun_dokan</item>
  <item key="01A3">begoman_spike</item>
  <item key="01A4">FireSnake</item>
  <item key="01A5">koopaFirebar</item>
  <item key="01A6">Epropeller</item>
  <item key="01A7">dc_pillar_c</item>
  <item key="01A8">FireSnake_v</item>
  <item key="01A9">honeBall</item>
  <item key="01AA">puchi_pakkun</item>
  <item key="01AB">sanbo_big</item>
  <item key="01AC">sanbo_big</item>
  <item key="01F5">kinoko_ud</item>
  <item key="01F6">kinoko_bend</item>
  <item key="01F7">VolcanoRock1</item>
  <item key="01F8">bulldozer_left</item>
  <item key="01F9">bulldozer_right</item>
  <item key="01FA">kinoko_nm</item>
  <item key="01FB">Crane</item>
  <item key="01FC">VolcanoPiece</item>
  <item key="01FD">FlamePole</item>
  <item key="01FE">TwistedWay</item>
  <item key="01FF">TownBridgeDSc</item>
  <item key="0200">DKship64</item>
  <item key="0201">kinoko_kuki</item>
  <item key="0202">DKturibashiGCc</item>
  <item key="0203">FlamePoleEff</item>
  <item key="0204">aurora</item>
  <item key="0205">venice_saku</item>
  <item key="0206">casino_roulette</item>
  <item key="0207">BossField01_OBJ1</item>
  <item key="0208">dc_pillar</item>
  <item key="0209">dc_sandcone</item>
  <item key="020A">venice_hasi</item>
  <item key="020B">venice_gondola</item>
  <item key="020C">quicksand</item>
  <item key="020D">bblock</item>
  <item key="020E">ami</item>
  <item key="020F">M_obj_jump</item>
  <item key="0210">starGate</item>
  <item key="0211">RM_ring1</item>
  <item key="0212">FlamePole_v</item>
  <item key="0213">M_obj_s_jump</item>
  <item key="0214">InsekiA</item>
  <item key="0215">InsekiB</item>
  <item key="0216">FlamePole_v_big</item>
  <item key="0217">Mdush</item>
  <item key="0218">HP_pipe</item>
  <item key="0219">DemoCol</item>
  <item key="021A">M_obj_s_jump2</item>
  <item key="021B">M_obj_jump2</item>
  <item key="0259">DonkyCannonGC</item>
  <item key="025A">BeltEasy</item>
  <item key="025B">BeltCrossing</item>
  <item key="025C">BeltCurveA</item>
  <item key="025D">BeltCurveB</item>
  <item key="025E">escalator</item>
  <item key="025F">DonkyCannon_wii</item>
  <item key="0260">escalator_group</item>
  <item key="0261">tree_cannon</item>
  <item key="02BD">group_enemy_b</item>
  <item key="02BE">group_enemy_c</item>
  <item key="02BF">taimatsu</item>
  <item key="02C0">truckChimSmkW</item>
  <item key="02C1">Mstand</item>
  <item key="02C2">dkmonitor</item>
  <item key="02C3">group_enemy_a</item>
  <item key="02C4">FlagB3</item>
  <item key="02C5">spot</item>
  <item key="02C6">group_enemy_d</item>
  <item key="02C7">FlagB4</item>
  <item key="02C8">group_enemy_e</item>
  <item key="02C9">group_monte_L</item>
  <item key="02CA">group_enemy_f</item>
  <item key="02CB">FallBsA</item>
  <item key="02CC">FallBsB</item>
  <item key="02CD">FallBsC</item>
  <item key="02CE">volsmk</item>
  <item key="02CF">ridgemii00</item>
  <item key="02D0">Flash_L</item>
  <item key="02D1">Flash_B</item>
  <item key="02D2">Flash_W</item>
  <item key="02D3">Flash_M</item>
  <item key="02D4">Flash_S</item>
  <item key="02D5">MiiSignNoko</item>
  <item key="02D6">UtsuboDokan</item>
  <item key="02D7">Spot64</item>
  <item key="02D8">DemoEf</item>
  <item key="02D9">Fall_MH</item>
  <item key="02DA">Fall_Y</item>
  <item key="02DB">DemoJugemu</item>
  <item key="02DC">group_enemy_a_demo</item>
  <item key="02DD">group_monte_a_demo</item>
  <item key="02DE">volfall</item>
  <item key="02DF">MiiStatueM2</item>
  <item key="02E0">RhMiiKanban</item>
  <item key="02E1">MiiStatueL3</item>
  <item key="02E2">MiiSignWario</item>
  <item key="02E3">MiiStatueBL1</item>
  <item key="02E4">MiiStatueBD1</item>
  <item key="02E5">Kamifubuki</item>
  <item key="02E6">Crescent64</item>
  <item key="02E7">MiiSighKino</item>
  <item key="02E8">MiiObjD01</item>
  <item key="02E9">MiiObjD02</item>
  <item key="02EA">MiiObjD03</item>
  <item key="02EB">mare_a</item>
  <item key="02EC">mare_b</item>
  <item key="02ED">EnvKareha</item>
  <item key="02EE">EnvFire</item>
  <item key="02EF">EnvSnow</item>
  <item key="02F0">M_obj_start</item>
  <item key="02F1">EnvKarehaUp</item>
  <item key="02F2">M_obj_kanban_y</item>
  <item key="02F3">DKfalls</item>
</items>

These are the names used by the wii itself, I didn't write it.


Last edited by igorseabra4 on Wed Oct 13, 2010 5:06 pm; edited 5 times in total (Reason for editing : Upgrade!!!!)
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PostSubject: Re: Display ALL object names in KMP editor   Sat Sep 25, 2010 9:42 am

AWESOME! I'll use it after I'm done with my BRRES GUIDE and don't worry, I'm mod so I'll move this for you.

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PostSubject: Re: Display ALL object names in KMP editor   Sat Sep 25, 2010 9:47 am

It looks like that the name doen`t have to be a.brres for SZS Mod to recognize it. We can even put Goomba for the name. I`ll add mushrooms and others.
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PostSubject: Re: Display ALL object names in KMP editor   Sat Sep 25, 2010 10:11 am

ok good.

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PostSubject: Re: Display ALL object names in KMP editor   Sat Sep 25, 2010 9:46 pm

There are some objects without brres. So it sounds like good news.
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PostSubject: Re: Display ALL object names in KMP editor   Sat Sep 25, 2010 10:16 pm

Actually the brres part of the file is just a name. it's just a mask for the hex value. The file's saved with the hex value. The name is just a way for SZS Modifier to display it.
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PostSubject: Re: Display ALL object names in KMP editor   Sun Sep 26, 2010 6:32 am

i dowloaded it and it works good in szs modifier.

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PostSubject: Re: Display ALL object names in KMP editor   Sun Sep 26, 2010 9:39 am

The way it should.
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PostSubject: Re: Display ALL object names in KMP editor   Sun Sep 26, 2010 3:06 pm

So each ID is 4 digits. If an item key is 3 digits, I just add 1 zero to the beginning, yes?

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PostSubject: Re: Display ALL object names in KMP editor   Sun Sep 26, 2010 3:13 pm

Yes. For example, an object's code is "0003", so it'll be just "3" in the XML.
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PostSubject: Re: Display ALL object names in KMP editor   Sun Sep 26, 2010 3:36 pm

ok thanks.

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PostSubject: Re: Display ALL object names in KMP editor   Wed Oct 13, 2010 5:12 pm

If nobody noticed, I updated the list. Now it'll include all objects. Yes, ALL of then. No matter which course you open, no numbers will appear. Just readable names.
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PostSubject: Re: Display ALL object names in KMP editor   Wed Oct 13, 2010 6:17 pm

Awww.... my Brres guide will be sorta useless....

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PostSubject: Re: Display ALL object names in KMP editor   Wed Oct 13, 2010 6:27 pm

At least it was right.
And there are objects that don't use BRRES. Namely the sound_ objects.
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PostSubject: Re: Display ALL object names in KMP editor   Wed Oct 13, 2010 9:40 pm

Well what if the sound objects could have their sound modified? Very Happy
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PostSubject: Re: Display ALL object names in KMP editor   Thu Oct 14, 2010 1:35 pm

No, they're SFX
Examples:
sound_volcano, used in GCN DK Mountain
sound_waterfall, used in DS Yoshi Falls
sound_river, used in Koopa Cape and maybe Moonview Highway?
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PostSubject: Re: Display ALL object names in KMP editor   Fri Oct 15, 2010 6:36 pm

It's still pretty useful anyhow.
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PostSubject: Re: Display ALL object names in KMP editor   Fri Oct 15, 2010 7:44 pm

And they use routes somehow.
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PostSubject: Re: Display ALL object names in KMP editor   Sat Oct 16, 2010 3:26 am

So when i have a sound_volcano in the kmp and i want a river sound then i just have to change the kmp name or?

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PostSubject: Re: Display ALL object names in KMP editor   Sat Oct 16, 2010 10:15 am

Just change the KMP name. I guess. They don't seem to use BRRES, but check a course that already has the sound_river to see if it need any special settings. Remember that they use routes. Most of then are just 2 or 3 points.
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PostSubject: Re: Display ALL object names in KMP editor   Fri Oct 22, 2010 4:12 pm

Like if you want to make a river course like Koopa Cape, (or better). Wink
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PostSubject: Re: Display ALL object names in KMP editor   

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Display ALL object names in KMP editor
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