As I said, credit 20Aeros20.
It has two unfixable bugs:
- The walls "continue" more than needed. Like, they are, like, extended (only when talking about collision).
- The CPUs will only take the slower route (with a Star-only item box) if they have a mushroom. That's because, in the original track, that was a shortcut that required a mushroom.
And I'm working on Waluigi Rainbow right now. I found out how to apply the "moving rainbow" (you know, the textures aren't fixed, the road is constantly switching colors) effects to anything. Yay!
EDIT: And also, I can use 3DSMAX to have a 3D KMP editor, instead of a top-down one. I extract the models of the objects, import into 3DSMAX, put then in the correct place, then copy the XYZ coordinates into SZS Modifier. Much better than trial and error. I guess that's how MKDasher has such perfectly placed KMP objects.