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 Big Donut! (Port from Mario Kart 64!)

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Johnny



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PostSubject: Big Donut! (Port from Mario Kart 64!)   Tue Sep 28, 2010 5:16 pm

My first ever port that isn't fail-ish! Requested by a Youtube comment, I recreate Big Donut the Battle Course from N64!

Steps: Exported VRML from MK64 Rom using plugin.
Imported to 3DS Max.
Exported from 3DS Max.
Imported to 3DS Max as single mesh.
Exported from 3DS Max.
Imported to Google Sketchup.

Pic:


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Johnny



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Tue Sep 28, 2010 6:25 pm

UPDATE



Delete ground Razz

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ALPHAMARIOX



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Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Tue Sep 28, 2010 8:35 pm

ok.
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Johnny



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Tue Sep 28, 2010 9:28 pm

Good job.

I see ---> ok.

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MRbuttCHINSx11T7



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Tue Sep 28, 2010 11:04 pm

aw, you stole my idea! lol i wanted to port this but it was too complicated, so I just took a pic from VGmaps and modeled it in sketchup. I've already made correct textures and item routes, but I guess you can make a better one than me Smile BTW, i wouldn't delete that bottom part you think is a floor, its the lava
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Johnny



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Wed Sep 29, 2010 4:06 pm

Oh OK, I'll add it again Razz

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Johnny



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Wed Sep 29, 2010 4:58 pm

UPDATE:

Smoothed out edges. Can't fix weird lines on road. Google Sketchup imported it sideways for some reason -_-;; Not scaled yet.

I have separated each part of the track. Red is Wall KCL. Blue is Lava KCL. Black is Road KCL. Labeled em for you Razz



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Vulcanus2



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Age : 22
Location : The Netherlands

PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Wed Sep 29, 2010 5:42 pm

do you work with GSU or 3ds (and port to gsu to show it us).
If you work with GSU, why didn't you put it horizontal?

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Johnny



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Wed Sep 29, 2010 5:59 pm

Idk... the plugin that imports obj imports it vertically so I have to manually rotate it.... which I didn't do yet....

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ALPHAMARIOX



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Fri Oct 01, 2010 9:36 pm

It looks nice. Wink
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Johnny



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Fri Oct 01, 2010 9:47 pm

Thanks.

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ALPHAMARIOX



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Fri Oct 01, 2010 9:49 pm

It will be released one day. Smile
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Johnny



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Fri Oct 01, 2010 9:51 pm

After Chadderz's new stuff.

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ALPHAMARIOX



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Fri Oct 01, 2010 9:53 pm

o rly?
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igorseabra4



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Mon Oct 11, 2010 12:30 pm

Any updates?
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igorseabra4



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Mon Oct 11, 2010 12:32 pm

Johnny wrote:
After Chadderz's new stuff.
You guys are just too lazy. I, for example, was too lazy to make the Item routes (after I finished the CPU) so I reverse-engineered the ITPH format and changed it. Now the CPU and Item routes of my KMP are shared. Whatever I do to one, it happens to the other.
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Johnny



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Mon Oct 11, 2010 12:49 pm

Can you make a new thread on how?

And about the lazy thing, yes, I AM lazy. One thing that bothers me about myself. You can see that I've posted multiple times ranting about my own laziness Razz

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igorseabra4



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Mon Oct 11, 2010 12:54 pm

Nope, because it's complicated. But wait.
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Johnny



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Mon Oct 11, 2010 3:22 pm

Oh ok.

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ALPHAMARIOX



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Mon Oct 11, 2010 5:49 pm

If you're so lazy Johnny, then why do you have or 1000 posts then?
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Johnny



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Mon Oct 11, 2010 7:22 pm

ehhhh.... I can explain.... Posting is just typing. Making courses are modeling and stuff Neutral

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ALPHAMARIOX



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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Wed Oct 13, 2010 9:33 pm

I see. Smile Sounds reasonable. and DON'T reply with a you don't see anything. It's a figure of my speech.
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PostSubject: Re: Big Donut! (Port from Mario Kart 64!)   Today at 8:42 pm

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