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 SNES Rainbow Road (By MrBean35000vr and MKDasher)

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ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: SNES Rainbow Road (By MrBean35000vr and MKDasher)   Tue Jul 06, 2010 4:55 pm

This is the first custom track made and based off the original SNES track, though it lacks thwomps, because importing was still basic during it's time. This custom track is very popular and is in the CTGP list created by MrBean35000vr. In Riivolution, (Created by AerialX), it replaces Rainbow Road.

In this track, there are 6 trick ramps and a Mega Mushroom box on one of the ramps. The Difficulty on this course is 1/5. Which means that it's a really easy course to drive through.
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Shredder2
Trent Rez


Posts : 304
Join date : 2010-07-05
Age : 21
Location : Houston, Texas

PostSubject: Re: SNES Rainbow Road (By MrBean35000vr and MKDasher)   Tue Jul 06, 2010 10:05 pm

Very easy indeed!
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Chaoz



Posts : 173
Join date : 2010-07-10
Location : Chaoz's Lair

PostSubject: thwomps   Wed Jul 14, 2010 8:18 am

Bean should make a new version with thwomps and more detailed stuffs.

Also, its not that easy(ramps) so it should be 2/5.
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Johnny



Posts : 1537
Join date : 2010-07-10
Age : 105
Location : Miles and Miles away...

PostSubject: Re: SNES Rainbow Road (By MrBean35000vr and MKDasher)   Wed Jul 14, 2010 8:38 am

I'm a noob at making CT's so: is it possible to add thwomps to course without thwomps?
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Blitz
Technical Admin


Posts : 159
Join date : 2010-07-14
Age : 20
Location : Dallas, TX

PostSubject: Re: SNES Rainbow Road (By MrBean35000vr and MKDasher)   Wed Jul 14, 2010 7:47 pm

Johnny wrote:
I'm a noob at making CT's so: is it possible to add thwomps to course without thwomps?
yes through importing data files from a course with twomps.
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ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: SNES Rainbow Road (By MrBean35000vr and MKDasher)   Tue Jul 20, 2010 4:37 pm

I asked thondam how I import those sorts of things into a track.
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Johnny



Posts : 1537
Join date : 2010-07-10
Age : 105
Location : Miles and Miles away...

PostSubject: Re: SNES Rainbow Road (By MrBean35000vr and MKDasher)   Sat Jul 24, 2010 9:40 am

Ok, you should probably make a thread on how or something...
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ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: SNES Rainbow Road (By MrBean35000vr and MKDasher)   Sat Jul 24, 2010 4:57 pm

It involves advanced Hex editing and Chadderz is planning on making a custom track creator that can add and substract objects without hex editing so we may have to wait. But hex editing thwomps to add a star wall for thwomps would be even more difficult.
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PostSubject: Re: SNES Rainbow Road (By MrBean35000vr and MKDasher)   Today at 9:12 am

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SNES Rainbow Road (By MrBean35000vr and MKDasher)
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