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 GCN Luigi Circuit BETA (ported)

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MRbuttCHINSx11T7



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Join date : 2010-09-10

PostSubject: GCN Luigi Circuit BETA (ported)   Sun Oct 10, 2010 5:14 pm

Work has stopped on this track until new SZS updates and the CT Creator come out. Here it is:
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Vulcanus2

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PostSubject: Re: GCN Luigi Circuit BETA (ported)   Sun Oct 10, 2010 5:38 pm

why?, I see the "empty"parts between the road and offroad is solid, isn't it?
so you only need to change the textures (not transparant), and doing the kmp better, and if you have done that, you can think about waiting.

[50th post]
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MRbuttCHINSx11T7



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PostSubject: Re: GCN Luigi Circuit BETA (ported)   Sun Oct 10, 2010 5:41 pm

Vulcanus2 wrote:
why?, I see the "empty"parts between the road and offroad is solid, isn't it?
so you only need to change the textures (not transparant), and doing the kmp better, and if you have done that, you can think about waiting.

[50th post]
it's not a transparent texture, its just not there. i couldn't add that model and others because of model complexity
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igorseabra4

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PostSubject: Re: GCN Luigi Circuit BETA (ported)   Sun Oct 10, 2010 6:43 pm

Make it over Moonview Highway. It surely has enough space for GCN Luigi Circuit, and you can make it at night just for a change.
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MRbuttCHINSx11T7



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PostSubject: Re: GCN Luigi Circuit BETA (ported)   Sun Oct 10, 2010 7:37 pm

igorseabra4 wrote:
Make it over Moonview Highway. It surely has enough space for GCN Luigi Circuit, and you can make it at night just for a change.
yeah, but the models are surprisingly way more complex than you'd expect. i'll try though, thanks
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igorseabra4

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PostSubject: Re: GCN Luigi Circuit BETA (ported)   Sun Oct 10, 2010 8:43 pm

How can a model in the simplest track in MKDD be way more complex than the most complex model in MKW? If you can't do it try Maple Treeway. That one has complex models in less polygons (in MH, there are more, smaller polys. In MT, there are less, but more complex, polys).
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MRbuttCHINSx11T7



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PostSubject: Re: GCN Luigi Circuit BETA (ported)   Sun Oct 10, 2010 10:15 pm

igorseabra4 wrote:
How can a model in the simplest track in MKDD be way more complex than the most complex model in MKW? If you can't do it try Maple Treeway. That one has complex models in less polygons (in MH, there are more, smaller polys. In MT, there are less, but more complex, polys).
already tried maple treeway, it can't support all the necessary models Laughing yeah its really funny cuz its the simplest course
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Johnny

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PostSubject: Re: GCN Luigi Circuit BETA (ported)   Mon Oct 11, 2010 9:05 am

Have you tried de-complexing it?

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MRbuttCHINSx11T7



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PostSubject: Re: GCN Luigi Circuit BETA (ported)   Mon Oct 11, 2010 10:31 am

Johnny wrote:
Have you tried de-complexing it?
ehhh, what do you mean by that? i'm only including the necessary models, no background stuff, if that's what you mean
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igorseabra4

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PostSubject: Re: GCN Luigi Circuit BETA (ported)   Mon Oct 11, 2010 10:40 am

No, actually taking out two polygons and tranform then into one. Delete a vertex and cover the space without adding any more. Making the model more simple and smaller in filesize.
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Johnny

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PostSubject: Re: GCN Luigi Circuit BETA (ported)   Mon Oct 11, 2010 12:50 pm

Or separate group by group to make it less complex.

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ALPHAMARIOX

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PostSubject: Re: GCN Luigi Circuit BETA (ported)   Mon Oct 11, 2010 5:44 pm

By road, grass, and other kmp values.
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GCN Luigi Circuit BETA (ported)
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