Mario Kart Wii: Custom Community

Mario Kart Wii: Custom Community

The #1 Hacking and Customization Resource!
 
HomePortalCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Welcome To Mario Kart Customs!

Share | 
 

 N64 Choco Mountain

View previous topic View next topic Go down 
AuthorMessage
igorseabra4



Posts : 273
Join date : 2010-09-24

PostSubject: N64 Choco Mountain   Wed Oct 13, 2010 7:03 pm

Back to top Go down
View user profile
ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: N64 Choco Mountain   Wed Oct 13, 2010 9:41 pm

Looks nice. Wink Keep up the good work.
Back to top Go down
View user profile http://www.youtube.com/ALPHAMARIOX
4TLPati
Admin


Posts : 650
Join date : 2010-07-08
Age : 20
Location : Germany, Baden Württemberg

PostSubject: Re: N64 Choco Mountain   Sun Oct 17, 2010 3:59 am

I see that it give a video now.

_________________
I\'m 4TLPati visit my youtube: www.youtube.com/user/mkwiigamer

My Friendcodes:
Spoiler:
 

Back to top Go down
View user profile http://www.youtube.com/user/mkwiigamer
igorseabra4



Posts : 273
Join date : 2010-09-24

PostSubject: Re: N64 Choco Mountain   Sun Oct 17, 2010 9:53 am

It's almost finished. Needs some more KMP fixing in 3DSMax.
Back to top Go down
View user profile
Johnny



Posts : 1537
Join date : 2010-07-10
Age : 105
Location : Miles and Miles away...

PostSubject: Re: N64 Choco Mountain   Sun Oct 17, 2010 1:43 pm

KMP fixing in 3DS Max?

_________________
Back to top Go down
View user profile http://youtube.com/user/qwertyuiop82465
4TLPati
Admin


Posts : 650
Join date : 2010-07-08
Age : 20
Location : Germany, Baden Württemberg

PostSubject: Re: N64 Choco Mountain   Sun Oct 17, 2010 2:27 pm

Yes he use 3DSMax as 3D kmp editor. He import the objects place it on the right high and so then he copy the X, Y, Z axis and paste in kmp editor.

_________________
I\'m 4TLPati visit my youtube: www.youtube.com/user/mkwiigamer

My Friendcodes:
Spoiler:
 

Back to top Go down
View user profile http://www.youtube.com/user/mkwiigamer
☆Enryx☆



Posts : 420
Join date : 2010-08-22
Age : 20
Location : somewhere in Italy

PostSubject: Re: N64 Choco Mountain   Sun Oct 17, 2010 3:06 pm

I've seen a beta af Choco Mountains as ct... it had texture problems and no laps... I dont remember who made the video... Rolling Eyes
Back to top Go down
View user profile
igorseabra4



Posts : 273
Join date : 2010-09-24

PostSubject: Re: N64 Choco Mountain   Sun Oct 17, 2010 3:39 pm

Yes, he said he wouldn't finish it. That's why I decided to make it. I finished grabbing every Y value of every CPU route point in 3dsmax, and now it just needs some more item boxes.
Back to top Go down
View user profile
4TLPati
Admin


Posts : 650
Join date : 2010-07-08
Age : 20
Location : Germany, Baden Württemberg

PostSubject: Re: N64 Choco Mountain   Sun Oct 17, 2010 3:49 pm

☆Enryx☆ wrote:
I've seen a beta af Choco Mountains as ct... it had texture problems and no laps... I dont remember who made the video... Rolling Eyes

It was drobotnick heres the old video:

_________________
I\'m 4TLPati visit my youtube: www.youtube.com/user/mkwiigamer

My Friendcodes:
Spoiler:
 

Back to top Go down
View user profile http://www.youtube.com/user/mkwiigamer
☆Enryx☆



Posts : 420
Join date : 2010-08-22
Age : 20
Location : somewhere in Italy

PostSubject: Re: N64 Choco Mountain   Sun Oct 17, 2010 3:55 pm

Yeah ^
Back to top Go down
View user profile
igorseabra4



Posts : 273
Join date : 2010-09-24

PostSubject: Re: N64 Choco Mountain   Sun Oct 17, 2010 4:15 pm

Mine is a LOT better.
Back to top Go down
View user profile
igorseabra4



Posts : 273
Join date : 2010-09-24

PostSubject: Re: N64 Choco Mountain   Mon Oct 18, 2010 2:10 pm

Video+release today. Also, if you google N64 Choco Mountain this is one of the first results Smile
Back to top Go down
View user profile
Johnny



Posts : 1537
Join date : 2010-07-10
Age : 105
Location : Miles and Miles away...

PostSubject: Re: N64 Choco Mountain   Tue Oct 19, 2010 5:45 pm

cool! I did not know the 3DS Max thing :O

_________________
Back to top Go down
View user profile http://youtube.com/user/qwertyuiop82465
igorseabra4



Posts : 273
Join date : 2010-09-24

PostSubject: Re: N64 Choco Mountain   Wed Oct 20, 2010 11:49 am

I export the track and the model of the object I want to place to 3DSMAX. There, the XYZ coordinates of the object's model are the same as the one used by SZS Mod. This can be done in any 3D model editor that shows a model's XYZ coordinates.
Back to top Go down
View user profile
Johnny



Posts : 1537
Join date : 2010-07-10
Age : 105
Location : Miles and Miles away...

PostSubject: Re: N64 Choco Mountain   Wed Oct 20, 2010 4:07 pm

cool. I may try that

_________________
Back to top Go down
View user profile http://youtube.com/user/qwertyuiop82465
ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: N64 Choco Mountain   Fri Oct 22, 2010 4:18 pm

drrobotnik is Meep. Razz The creator of Meep's Mansion and one of the creators of Green Hill Zone.
Back to top Go down
View user profile http://www.youtube.com/ALPHAMARIOX
Sponsored content




PostSubject: Re: N64 Choco Mountain   

Back to top Go down
 
N64 Choco Mountain
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» mountain sprint
» Mammoth's Mountain
» Initial D mountain passes?
» Tales from the Dragon Mountain 2: The Lair
» TBC Quest-Maps

Permissions in this forum:You cannot reply to topics in this forum
Mario Kart Wii: Custom Community :: Mario Kart Riivolution Hacking :: Model Hacking and Custom Tracks-
Jump to: