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 How to keep textures animated?

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MRbuttCHINSx11T7



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Join date : 2010-09-10

PostSubject: How to keep textures animated?   Sat Oct 16, 2010 5:00 pm

I've seen in many early CTs like mushroom peaks and snes bowser castle 2 that the boost pads were still animated. how do you keep them like that?
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Johnny

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PostSubject: Re: How to keep textures animated?   Sun Oct 17, 2010 1:45 pm

You must use the SAME textures the courses use. No your own. I think it is grey/white.

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MRbuttCHINSx11T7



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Join date : 2010-09-10

PostSubject: Re: How to keep textures animated?   Sun Oct 17, 2010 2:49 pm

Johnny wrote:
You must use the SAME textures the courses use. No your own. I think it is grey/white.
so the animated textures are gray and white? and the only way to get them animated in a CT is to replace the new boost pads over the original boost pads?
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Johnny

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PostSubject: Re: How to keep textures animated?   Tue Oct 19, 2010 5:46 pm

Yes, if I understand you correctly =/

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MRbuttCHINSx11T7



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PostSubject: Re: How to keep textures animated?   Tue Oct 19, 2010 5:49 pm

Johnny wrote:
Yes, if I understand you correctly =/
hmm, ok. thanks (you can lock this thread now)
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Johnny

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PostSubject: Re: How to keep textures animated?   Tue Oct 19, 2010 10:31 pm

Locked but kept here for reference. P me if you have any problems and I'll unlock for you.

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ALPHAMARIOX

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Age : 24
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PostSubject: Re: How to keep textures animated?   Fri Oct 22, 2010 4:32 pm

Good job on the locking on someone's behalf. No more new comments shalled be spurred here anymore.
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