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 Chain Chomp Problem

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MRbuttCHINSx11T7



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PostSubject: Chain Chomp Problem   Sat Oct 23, 2010 1:17 pm

Now this is just weird.
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Johnny



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PostSubject: Re: Chain Chomp Problem   Sat Oct 23, 2010 4:37 pm

Somethings probably wrong in the KMP or something...

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4TLPati
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PostSubject: Re: Chain Chomp Problem   Sat Oct 23, 2010 5:03 pm

Maybe the Y angle? And i had not the same problem but also a problem that the chomp is still to high but not bottom up and i couldn't fixed it.

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MRbuttCHINSx11T7



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PostSubject: Re: Chain Chomp Problem   Sun Oct 24, 2010 7:09 pm

4TLPati wrote:
Maybe the Y angle? And i had not the same problem but also a problem that the chomp is still to high but not bottom up and i couldn't fixed it.
well the y angle is at 0...so are the x and z angles.
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Johnny



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PostSubject: Re: Chain Chomp Problem   Mon Oct 25, 2010 10:31 pm

hmmmm....

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Vulcanus2



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PostSubject: Re: Chain Chomp Problem   Tue Oct 26, 2010 4:29 am

look at the settings of chain chomps in original files. maybe you don't need y angle=0, but y angle=90.

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MRbuttCHINSx11T7



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PostSubject: Re: Chain Chomp Problem   Tue Oct 26, 2010 3:17 pm

Vulcanus2 wrote:
look at the settings of chain chomps in original files. maybe you don't need y angle=0, but y angle=90.
well, i tried different y angles before and it didnt do anything...and what do you mean original files?
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4TLPati
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PostSubject: Re: Chain Chomp Problem   Tue Oct 26, 2010 3:56 pm

In the kmp every object has settings. Look in a track kmp with still a chain chomp like fishdom Island or other tracks with chain chomps. Then copy the settings and paste it in your settings in your kmp. This is what he mean.

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ALPHAMARIOX



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PostSubject: Re: Chain Chomp Problem   Tue Oct 26, 2010 9:23 pm

I still find it funny to see a Chain Chomp upside down. It defies the laws of physics.
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MRbuttCHINSx11T7



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PostSubject: Re: Chain Chomp Problem   Sun Nov 07, 2010 9:24 pm

speedrun:
http://www.youtube.com/watch?v=Xqbt7swCFH4
and i will give the file for this course to anyone who wants to take a shot at fixing the chain chomp problem
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ALPHAMARIOX



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PostSubject: Re: Chain Chomp Problem   Thu Nov 11, 2010 2:57 pm

Oh I see.
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MRbuttCHINSx11T7



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PostSubject: Re: Chain Chomp Problem   Thu Nov 11, 2010 8:58 pm

ALPHAMARIOX wrote:
Oh I see.
see what?
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Vulcanus2



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PostSubject: Re: Chain Chomp Problem   Fri Nov 12, 2010 4:23 am

Alphamariox, you fall back to "see" things, lol.

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igorseabra4



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PostSubject: Re: Chain Chomp Problem   Fri Nov 12, 2010 2:45 pm

Have you looked at a course that already has a chain chomp and copied it's KMP settings?! Because the first setting can't be FFFF0000, it must be different, and all other ones have each an unique value
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MRbuttCHINSx11T7



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PostSubject: Re: Chain Chomp Problem   Fri Nov 12, 2010 4:25 pm

igorseabra4 wrote:
Have you looked at a course that already has a chain chomp and copied it's KMP settings?! Because the first setting can't be FFFF0000, it must be different, and all other ones have each an unique value
yes, i've tried everything! nothing seems to work! at first i thought the chain chomp was hardcoded to be at that position in gcn mario circuit, but i did some tests and it didnt change. do you want to look at the file yourself and try to fix it?
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4TLPati
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PostSubject: Re: Chain Chomp Problem   Fri Nov 12, 2010 4:28 pm

igorseabra4 wrote:
Have you looked at a course that already has a chain chomp and copied it's KMP settings?! Because the first setting can't be FFFF0000, it must be different, and all other ones have each an unique value

I made my track Chomp Canyon in Fishdom Island. There is also a Chain Chomp. It wont worked for me too.

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igorseabra4



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PostSubject: Re: Chain Chomp Problem   Fri Nov 12, 2010 5:54 pm

No, because I have that same problem everytime I try to put a chain chomp. Ask BigOto about it, he put one without problems.
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PostSubject: Re: Chain Chomp Problem   Today at 10:40 am

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