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 Tip: Use Seamless Textures

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Yes_I_Hack_Mario



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PostSubject: Tip: Use Seamless Textures   Sun Oct 24, 2010 11:40 am

I am beginning to use seamless textures, and when viewed in the model viewer, it's "WOW".
Seamless textures are textures that match when repeated.

The software I use is Genetica 3.5 - Which has hundreds if not thousands of included seamless textures.
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☆Enryx☆

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PostSubject: Re: Tip: Use Seamless Textures   Sun Oct 24, 2010 12:58 pm

wtf is a seamless texture
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Yes_I_Hack_Mario



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PostSubject: Re: Tip: Use Seamless Textures   Sun Oct 24, 2010 7:30 pm

A seamless texture is when you can't see the edges when they repeat. Luigi Circuit's sand and grass are seamless textures.
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Johnny

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PostSubject: Re: Tip: Use Seamless Textures   Mon Oct 25, 2010 10:27 pm

ooohhhhh..... cool.

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☆Enryx☆

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PostSubject: Re: Tip: Use Seamless Textures   Tue Oct 26, 2010 4:09 pm

hmmmm can u post a "seamless" texture and a non-seamless one? I mean post them as [lMG][/lMG]
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Yes_I_Hack_Mario



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PostSubject: Re: Tip: Use Seamless Textures   Wed Oct 27, 2010 5:08 pm

Seamless:



Another example:




Hope this helps!
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☆Enryx☆

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PostSubject: Re: Tip: Use Seamless Textures   Thu Oct 28, 2010 10:20 am

K I get it =)
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Johnny

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PostSubject: Re: Tip: Use Seamless Textures   Thu Oct 28, 2010 7:39 pm

I'm pretty sure you cant do that yet. I'll try to get help from other ppl.

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Yes_I_Hack_Mario



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PostSubject: Re: Tip: Use Seamless Textures   Fri Oct 29, 2010 2:01 am

Johnny wrote:
I'm pretty sure you cant do that yet. I'll try to get help from other ppl.

Umm... You can. Just import a seamless texture. I use "Genetica" to generate the seamless textures, right down to the correct size.

"Seamless" is just a way to describe a texture that tiles without revealing that it's tiling. Just like the example.
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Johnny

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PostSubject: Re: Tip: Use Seamless Textures   Fri Oct 29, 2010 4:27 pm

ok cool. sorry i misunderstood...

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Yes_I_Hack_Mario



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PostSubject: Re: Tip: Use Seamless Textures   Sat Oct 30, 2010 1:05 am

Johnny wrote:
ok cool. sorry i misunderstood...

No problem!
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