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 Nintendo Virtual Boy [1995]

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Posts : 650
Join date : 2010-07-08
Age : 20
Location : Germany, Baden W├╝rttemberg

PostSubject: Nintendo Virtual Boy [1995]   Fri Nov 12, 2010 8:54 am

"The Virtual Boy, our RISC-based, 32-bit system, produces a 3-D experience not possible on conventional television or LCD screens. The system has two high-resolution, mirror-scanning LED displays. Its unique design eliminates all external stimuli, totally immersing players into their own private universe with high-resolution red images against a deep black background."
Virtual Boy is a stand-alone, table-top unit that doesn't connect to a television screen. The creator of the Gameboy had the brains of the idea, so the possibilities were there. But, it was poor. The technology on paper looked great, with a 32-bit processor (same as used in the PC-FX) and 16-bit stereo audio to bring you into a new age. But it just ended up with a red-screened version of the existing Game Boy. Other problems included the possibility of altering the user's eyes (as mentioned as a warning on the box).
Simply the Virtual Boy was just a massive flop.

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