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 Koopa Beach (Mario Kart 64)

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ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Koopa Beach (Mario Kart 64)   Fri Jul 09, 2010 6:57 pm

Remember the good old days in Mario Kart 64, now you can play this music while racing in GCN Peach Beach. Click Here to download. I hope they make a custom track for this music, I know, how about N64 Koopa Beach. :3
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ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Important   Fri Jul 09, 2010 7:45 pm

Rename Peach Beach to r_GC_Beach32_n
and Peach Beach-f to r_GC_Beach32_f.

after download the file.
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4TLPati
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Posts : 650
Join date : 2010-07-08
Age : 19
Location : Germany, Baden Württemberg

PostSubject: Re: Koopa Beach (Mario Kart 64)   Wed Aug 18, 2010 1:47 pm

ct to n64 koppa beach? EASY for me.^^ maybe i make the track after i finished all my other custom track projects. :3

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ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: Koopa Beach (Mario Kart 64)   Wed Aug 18, 2010 3:48 pm

ok. Which course should it patch over? Then we can test it online for even more evidence if it works.
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PostSubject: Re: Koopa Beach (Mario Kart 64)   Wed Aug 18, 2010 4:26 pm

it would be hard(not so hard)to do all.We must make also the map model(also easy xD)Its easy to get the model.

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ALPHAMARIOX



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Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: Koopa Beach (Mario Kart 64)   Wed Aug 18, 2010 4:41 pm

But then you need to download the textures off certain websites.

I would personally pick Textures-Resource.
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PostSubject: Re: Koopa Beach (Mario Kart 64)   Wed Aug 18, 2010 4:44 pm

i have method to rip models from n64 games with theit textures.I safe all as VRML file or so and import it in blender with the right importer.And then export as .obj finish.And the textures i should have then too.

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ALPHAMARIOX



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PostSubject: Re: Koopa Beach (Mario Kart 64)   Wed Aug 18, 2010 4:47 pm

ok.

But the post effects remind me more of GBA Rainbow Road's post effect (mkdasher and UgotHacked). So I can export the post effects and import it into Koopa Beach.
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PostSubject: Re: Koopa Beach (Mario Kart 64)   Wed Aug 18, 2010 4:48 pm

thats good.

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PostSubject: Re: Koopa Beach (Mario Kart 64)   Wed Aug 18, 2010 4:57 pm

It's easy, I was inspired by Guilly (Guilmon35249vr)
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PostSubject: Re: Koopa Beach (Mario Kart 64)   Wed Aug 18, 2010 5:00 pm

yeah but i will first work on the track if i finished all my other ct.maybe i rip the track while im on vacation.

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Last edited by 4TLPati on Wed Aug 18, 2010 5:03 pm; edited 1 time in total
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ALPHAMARIOX



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Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: Koopa Beach (Mario Kart 64)   Wed Aug 18, 2010 5:02 pm

ok. I can wait.

I have patience after all.
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PostSubject: Re: Koopa Beach (Mario Kart 64)   Today at 12:31 am

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