Mario Kart Wii: Custom Community

Mario Kart Wii: Custom Community

The #1 Hacking and Customization Resource!
 
HomePortalCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Welcome To Mario Kart Customs!

Share | 
 

 Mushroom Cape

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
Vulcanus2

avatar

Posts : 182
Join date : 2010-09-04
Age : 23
Location : The Netherlands

PostSubject: Re: Mushroom Cape   Sun Dec 05, 2010 5:35 pm

I failed with installing dolphin. btw my graphics card is not good enough.

_________________
Delfino Island RC2.1 is released
My FC (CT's): 0818-7696-9127
Back to top Go down
View user profile
4TLPati
Admin
avatar

Posts : 650
Join date : 2010-07-08
Age : 20
Location : Germany, Baden W├╝rttemberg

PostSubject: Re: Mushroom Cape   Sun Dec 05, 2010 5:44 pm

igorseabra4 wrote:
Answers:
- You were expecting me to UV map the track. I don't know how to do so. I can only UV map simple stuff or things that are already mapped (ported tracks).
- The models are low-poly enough to fit Mushroom Gorge. But it seems that you were ignoring the culling and deactivating it.
- The round thing before the mushrooms before the cannon is the boost pad O_o.

Now, I've re-made everything over Mushroom Gorge, here's how the track currenly looks:

Not all mushrooms are appearing, only the ones that Mario is facing (see those two small black dots on the top-left of the black square? They're Mario (facing the mushrooms) and Lakitu telling him to go the other way. in a higher-resolution picture you'd see the HUD floating over Mario =P). I'll fix then when I get home.

wow it looks really good O_O

_________________
I\'m 4TLPati visit my youtube: www.youtube.com/user/mkwiigamer

My Friendcodes:
Spoiler:
 

Back to top Go down
View user profile http://www.youtube.com/user/mkwiigamer
igorseabra4

avatar

Posts : 273
Join date : 2010-09-24

PostSubject: Re: Mushroom Cape   Sun Dec 05, 2010 5:47 pm

For me it's also not full speed.
Also, I forgot to tell. Those two squares using the Cave Road texture are the two cannon triggers. I'll delete then once I'm 100% sure that I'll not need to generate the KCL anymore.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Mushroom Cape   

Back to top Go down
 
Mushroom Cape
View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2
 Similar topics
-
» Definition of Mushroom
» Mushroom Kingdom II
» You know you've played RS too much...
» Why would you sell this too kids?
» It's... It's... THE TIGREX!!!!

Permissions in this forum:You cannot reply to topics in this forum
Mario Kart Wii: Custom Community :: Mario Kart Riivolution Hacking :: Model Hacking and Custom Tracks-
Jump to: