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 Course freeze after countdown

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4TLPati
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PostSubject: Course freeze after countdown   Sun Dec 19, 2010 4:46 am

So I made a new CT in SketchUp and all worked fine. I tried the course in Dolphin to see that the course loads up. And it worked. I tested the first 10 seconds(later I tested longer and still no freeze). The course was on luigi circuit. So now I started my wii and mkw and so on and then I started the track (on n64 bowsers castle) but after the countdown was finish the course freeze. Everytime, also when i put it on luigi circuit. But why does the CT work in Dolphin and not in MKW? Anyone have an idea?

p.s.: the track didn't freeze before I made the KMP (enemy, item routes, checkpoints...) I used the KMP from Volcanic Skyway, cuz of the many objects. The course_model is from Bowsers Castle.

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Johnny

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PostSubject: Re: Course freeze after countdown   Fri Dec 31, 2010 2:46 pm

Are you using hacks?

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PostSubject: Re: Course freeze after countdown   Fri Dec 31, 2010 3:07 pm

Johnny wrote:
Are you using hacks?

nope

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PostSubject: Re: Course freeze after countdown   Fri Dec 31, 2010 8:52 pm

volcanic skyway's kmp is buggy. He thinks the wii can't handle so many (moving) objects at the same time. Try it with another kmp. BCwii's course_model don't give any problems. For me it's the best one to work with. It only doesn't have animated water.

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PostSubject: Re: Course freeze after countdown   Sat Jan 01, 2011 2:01 pm

Same problem with other kmp's too. I cancel this CT and also I am working on a other CT.

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