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 Perfect height for start position?

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MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Perfect height for start position?   Wed Feb 02, 2011 10:35 am

Like, in all of my tracks, at the beginning, the karts bounce into the air at the start position. Many other CTs have the perfect height, and the characters stay in place at the start position. I've already tried opening the .obj for the starting lines I make in notepad to get the exact height of the model, but those heights almost always make the characters go halfway into the road, or makes them bounce up into the air. Please help!
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Vulcanus2



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Join date : 2010-09-04
Age : 22
Location : The Netherlands

PostSubject: Re: Perfect height for start position?   Wed Feb 02, 2011 11:57 am

put it around 150 above the exact height, 50 is enough for 1 player game, but you need 100 more for split screen.

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MRbuttCHINSx11T7



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PostSubject: Re: Perfect height for start position?   Wed Feb 02, 2011 1:59 pm

Vulcanus2 wrote:
put it around 150 above the exact height, 50 is enough for 1 player game, but you need 100 more for split screen.
Okay, but doesn't that make them kinda float in the air at first? Like in N64 Royal Raceway, the start position is perfectly set on the ground.
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Vulcanus2



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PostSubject: Re: Perfect height for start position?   Wed Feb 02, 2011 4:10 pm

not sure, it can, but it's better to have them float in single player mode than having the camera glitch at split screen.

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igorseabra4



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PostSubject: Re: Perfect height for start position?   Fri Mar 11, 2011 11:08 am

The characters don't glitch if you use clockwise culling instead of turning it off.
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Vulcanus2



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PostSubject: Re: Perfect height for start position?   Fri Mar 11, 2011 11:42 am

This is true, DP rc2 has perfect start positions, just have culling and put it at the height of the road.

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igorseabra4



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PostSubject: Re: Perfect height for start position?   Fri Mar 11, 2011 1:09 pm

Culling is so important that, in Star Slope (where there isn't any culling), using a bullet bill makes you go under the road and fall.
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MRbuttCHINSx11T7



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PostSubject: Re: Perfect height for start position?   Fri Mar 11, 2011 4:20 pm

igorseabra4 wrote:
Culling is so important that, in Star Slope (where there isn't any culling), using a bullet bill makes you go under the road and fall.
Well, I already had this solved, starting with GBA Bowser castle 1. I just had to export only one face of the polygon in Sketchup.
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4TLPati
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PostSubject: Re: Perfect height for start position?   Fri Mar 11, 2011 4:29 pm

MRbuttCHINSx11T7 wrote:
igorseabra4 wrote:
Culling is so important that, in Star Slope (where there isn't any culling), using a bullet bill makes you go under the road and fall.
Well, I already had this solved, starting with GBA Bowser castle 1. I just had to export only one face of the polygon in Sketchup.

Yeah, that is the solution.

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