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 N64 Mario Raceway piranha plant problem

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MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: N64 Mario Raceway piranha plant problem   Sun Feb 20, 2011 4:06 pm

You know, the grounded piranha plants? I tried adding them to my latest CT, and I can't get them to work. I'm putting my course over DS Peach Gardens. I replaced gardentreeDS.brres with puchi_pakkun.brres, and ingame, they were invisible, but the solidity of the tree was there. When I tried replacing wanwan.brres with puchi_pakkun, the course didn't load on the Wii (because the chain chomps use routes). I then replaced chorupo.brres with puchi_pakkun, and the course froze after the countdown. I also replaced Peach Gardens's KMP with N64 Mario Raceway's, then changed puchi_pakkun.brres to 019A (chorupo.brres's ID #) in the "objects" section of the KMP. I don't know what I'm doing wrong.
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Vulcanus2



Posts : 182
Join date : 2010-09-04
Age : 22
Location : The Netherlands

PostSubject: Re: N64 Mario Raceway piranha plant problem   Sun Feb 20, 2011 5:34 pm

don't replace, just add it with the szs explorer including all (effect) files that are named like it too.

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MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Re: N64 Mario Raceway piranha plant problem   Sun Feb 20, 2011 9:14 pm

Vulcanus2 wrote:
don't replace, just add it with the szs explorer including all (effect) files that are named like it too.
Awesome, it worked :] Thanks a lot
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4TLPati
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Posts : 650
Join date : 2010-07-08
Age : 19
Location : Germany, Baden W├╝rttemberg

PostSubject: Re: N64 Mario Raceway piranha plant problem   Mon Feb 21, 2011 12:59 pm

Yes, a solution is found Very Happy so closed.

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PostSubject: Re: N64 Mario Raceway piranha plant problem   Today at 10:37 am

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