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 SNES Choco Island 2

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MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: SNES Choco Island 2   Tue Feb 22, 2011 12:19 am

Thanks to Vulcanus2 for helping with the piranha plants!

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ALPHAMARIOX



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Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: SNES Choco Island 2   Tue Feb 22, 2011 7:44 pm

Awesome track. Very Happy

Though the KCL need a little work. Razz No worries.
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4TLPati
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PostSubject: Re: SNES Choco Island 2   Wed Feb 23, 2011 10:12 am

You should make the track a bit bigger and for the mud a mud kcl (Offroad Variant 002 I think).

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MRbuttCHINSx11T7



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PostSubject: Re: SNES Choco Island 2   Wed Feb 23, 2011 5:13 pm

4TLPati wrote:
You should make the track a bit bigger and for the mud a mud kcl (Offroad Variant 002 I think).
But the mud needs to be weak off road, and there's no mud KCL that's weak off road.
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MRbuttCHINSx11T7



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PostSubject: Re: SNES Choco Island 2   Wed Feb 23, 2011 5:14 pm

ALPHAMARIOX wrote:
Awesome track. Very Happy

Though the KCL need a little work. Razz No worries.
What parts of the KCL? The mud? Because that needs to be weak off road, and theres no mud that's weak :\
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PostSubject: Re: SNES Choco Island 2   Thu Feb 24, 2011 4:26 pm

Why weak offroad? For the part at 0:53 just use Offroad with variant 002.

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MRbuttCHINSx11T7



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PostSubject: Re: SNES Choco Island 2   Thu Feb 24, 2011 6:29 pm

the offroad at 0:51 or 0:59?
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PostSubject: Re: SNES Choco Island 2   Fri Feb 25, 2011 8:57 am

0:51

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MRbuttCHINSx11T7



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PostSubject: Re: SNES Choco Island 2   Fri Feb 25, 2011 4:20 pm

4TLPati wrote:
0:51
That HAS to be weak off road! It was weak off road on the SNES and DS, and besides, Nintendo wouldn't put regular offroad right in the middle of the track.
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PostSubject: Re: SNES Choco Island 2   Today at 9:07 am

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SNES Choco Island 2
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