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 Applying a matrix

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MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Applying a matrix   Thu Mar 03, 2011 8:28 pm

Applying a matrix makes the model bigger in SZS Modifier, right? Whenever I apply one and save and quit then reopen the model editor, the model is the same size! I can't get it to work.
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ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: Applying a matrix   Thu Mar 03, 2011 10:06 pm

Which vertex did you try to apply the matrix too?
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MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Re: Applying a matrix   Fri Mar 04, 2011 8:31 pm

ALPHAMARIOX wrote:
Which vertex did you try to apply the matrix too?
Umm, all of them? I don't know...
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ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: Applying a matrix   Sat Mar 05, 2011 4:31 am

And what was the scale that you applied them to? Because if you increase the size of the track through the X and Z directions, you will simply increase the size of the track by 4 times if you want to increase the X and Z vertices by 2x.
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MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Re: Applying a matrix   Sat Mar 05, 2011 10:14 am

ALPHAMARIOX wrote:
And what was the scale that you applied them to? Because if you increase the size of the track through the X and Z directions, you will simply increase the size of the track by 4 times if you want to increase the X and Z vertices by 2x.
But whenever I apply one to one model, all of the other models get smaller!
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ALPHAMARIOX



Posts : 2030
Join date : 2010-07-06
Age : 23
Location : Fort Smith, Northwest Territories, Canada

PostSubject: Re: Applying a matrix   Sat Mar 05, 2011 12:07 pm

You have to select all models in order to increase the size of the track. Wink
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igorseabra4



Posts : 273
Join date : 2010-09-24

PostSubject: Re: Applying a matrix   Thu Mar 10, 2011 7:23 pm

MRbuttCHINSx11T7, if you want to make the track 1.5x bigger, you select all polygons, click on the option and insert 1.5 in all the places where it says 1.0. If you want to scale it 3x only on the X axis, put 3.0 where it says 1.0 in the X-X box. All other boxes move, disort, or rotate the model.
When you apply to one polygon, the others don't get smaller, only the ones you selected get bigger.
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MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Re: Applying a matrix   Thu Mar 10, 2011 9:10 pm

Ok, it just confused me when I had to zoom in more when I made the model bigger....
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igorseabra4



Posts : 273
Join date : 2010-09-24

PostSubject: Re: Applying a matrix   Thu Mar 10, 2011 11:13 pm

Zoom is pretty much broken in SZS Modifier. If it was for zoom, even the smallest of the skyboxes would handle pretty much every track in the game, and most objects would be bigger than those. In MKDasher's tracks, because of the way he makes then, you have to zoom in to 500x to see the track.
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MRbuttCHINSx11T7



Posts : 94
Join date : 2010-09-10

PostSubject: Re: Applying a matrix   Fri Mar 11, 2011 9:09 am

igorseabra4 wrote:
Zoom is pretty much broken in SZS Modifier. If it was for zoom, even the smallest of the skyboxes would handle pretty much every track in the game, and most objects would be bigger than those. In MKDasher's tracks, because of the way he makes then, you have to zoom in to 500x to see the track.
Yeah, I know, I looked at his DS Waluigi Pinball yesterday and I had to zoom in 300x. I really want to know how he gets UV texture mapping for DS courses Razz....(I'm making DS Tart Top)
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igorseabra4



Posts : 273
Join date : 2010-09-24

PostSubject: Re: Applying a matrix   Fri Mar 11, 2011 11:02 am

Ask him, duh.
He's always at http://xat.com/MrBean35000vr
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