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 Problem in importing obj files in Model editor and a problem in KMP editor.

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4TLPati
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PostSubject: Re: Problem in importing obj files in Model editor and a problem in KMP editor.   Sun May 29, 2011 11:39 am

Good, you fixed it. But why give Vulcanus and me credits? We just helped you and this is normal in a CT community, but if you want to you can give us credits. Razz

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Vulcanus2

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PostSubject: Re: Problem in importing obj files in Model editor and a problem in KMP editor.   Sun May 29, 2011 2:51 pm

don't give me credits, you just started making CT's, any beginner has problems with szs modifier, you need some experience with it to know how it works. Btw, if you have mood to try and try to finally solve it, you'd have done it too. It might takes a bit more time Razz

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PostSubject: Re: Problem in importing obj files in Model editor and a problem in KMP editor.   Tue May 31, 2011 12:57 pm

Ok
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PostSubject: Re: Problem in importing obj files in Model editor and a problem in KMP editor.   Tue May 31, 2011 1:18 pm

Quote :
Problem solved!
Sad

I thought I had solved all but only one polygon in the texture is fixed:

This is not my track, this is an example.

he only way that I thought would work was directly export the model with the sketchup texture, but but I can not do it.


I also tried it on brres editor, but I can only edit it with a polygon, I cannot make more than one polygon, but the model gets the texture properly.
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PostSubject: Re: Problem in importing obj files in Model editor and a problem in KMP editor.   Tue May 31, 2011 5:08 pm

for Brres editor, use the OBJ exporter BigOto posted on mkwii.com

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PostSubject: Re: Problem in importing obj files in Model editor and a problem in KMP editor.   Thu Jun 02, 2011 12:46 pm

I already use the OBJ exporter.
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PostSubject: Re: Problem in importing obj files in Model editor and a problem in KMP editor.   Wed Jun 15, 2011 1:57 pm

Ok, I'll explain better:
Look the video:



I am not able to do so.
I want to export textures so, or:

Quote :
CTools Pack

Open the CTools Pack 's BRRES Editor and click File-->New. The click File-->Import-->Wavefront OBJ. Use the '...' button next to the file path to open the .obj model file. If there is a problem with the .obj file, a message should appear explaining what is wrong.
If it is to do with materials, you can disable them using the Load
Materials checkbox - but you'll have to import each texture manually
later on. (the texture mapping goes OK, just the actual texture goes wrong) If everything worked, you should now have more options.
If you are making a course model, be sure to check the Course Model
box, and if you are making the map, check the Map Model box, otherwise,
don't check either box. Normally you can leave all of the other settings alone, however they can be used to correct problems. If your model is too big or small, use the scale feature to increase or decrease it's size. Typically Mario Kart Wii courses are about 100000 units across. If your model appears rotated, or lying on its side, use the swap Y and Z check box to correct this problem. By convention, Mario Kart Wii uses Y for vertical, but other programs use Z. If your model shows only the back sides, it may be because you have the cull mode incorrect. Set it to the opposite mode to the default. If it is on automatic and did not work, consider going back to your modeling program and inverting normals. After the OBJ model is imported, save the file as/over "course_model.brres" inside the SZS.

Quote from webpage: http://wiki.tockdom.de/index.php?title=Modeling_With_3D_Editor

But I don't understand right:

How to export to brres.edit with more than one polygon.

How to export textures brres.editor. (It is black)

Now my question is better?
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